The Tactical Charged Gear Mod adds a wide range of advanced, computerised weaponry, armour, and defenses designed for late-game Spacer to Ultra tech level play, introducing a modular chip-based enhancement system to customize and improve equipment performance.
Tactical Charged Gear Mod Features
The Tactical Charged Gear Mod introduces new crafting systems, equipment, and upgrade mechanics:
Core Systems
- Dedicated Workbenches: Includes a TC Gear workbench, chip construction table, and a multifunctional toolbox.
- Chip Enhancement System: Weapons and gear can be upgraded using slottable chips to improve specific stats.
- Internal Tier System: Equipment can be enhanced progressively through chip upgrades.
Chip Types
- Control Chip: Base component required for most TC Gear.
- Aim Chip: Improves ranged weapon accuracy (+2% to +4%).
- Boost Chip: Enhances aiming delay and cooldown for ranged weapons.
- Power Chip: Improves melee damage and cooldown.
- Reflex Chip: Optimizes aiming for short range.
- Hunter Chip: Optimizes aiming for long range.
- Heatsink Chip: Improves weapon cooldown management.
- Dodge Chip: Adds 10% dodge chance in melee.
Weaponry
- Ranged Arms: Pistol, SMG, Shotgun, Rifle, Sniper Rifle.
- Support Weapons: Grenade Launcher.
- Cannons: Blaster, Tactical Particle Cannon (TPC).
- Melee Weapons: Knife, Sword, Spear, Mace.
- Grenades: EMP, Flashbang, Fragmentation, Incendiary, Smoke, including launcher variants.
- Orbital Grenades: Orbital beam and orbital bombardment variants.
Power Armour
- Marine Power Armour and Helmet: Slightly reduced protection compared to vanilla power armour, but with lower movement penalties and weight.
- Provides bonuses for hostile environments and improves melee performance.
Security and Defenses
- Mini Turret: Enhanced version of the vanilla turret.
- EMP Mini Turret: Specialized against mechanoids.
- Mortars: Improved accuracy and operation speed.
- Grenade Mortar: Uses enhanced ammunition types.
- Shells and IEDs: EMP, Flashbang, HE, Incendiary, and Smoke variants.
- Magazines: Specialized grenade mortar ammunition.
Additional Features
- Toolbox acts as both a crafting facility and storage.
- Configurable research cost scaling and turret fuel consumption.
- Existing save compatible and designed with broad mod compatibility.
Compatibility notes
The Tactical Charged Gear Mod requires JecsTools for its chip slotting system and must be loaded after core components but before this mod.
Compatible with:
- Ammunition: Sets default ammo type to battery for relevant weapons.
- Rimatomics: Adds radiation resistance to power armour.
- Ground Turret Mod: Native support if loaded.
- JetPack: Adds TC-enabled jetpacks, enhanced further with Medical Supplements.
- Multiplayer: Native (beta) support.
- Vanilla Furniture Expanded – Production: Additional toolbox compatibility.
Incompatibilities:
- Adeptus Mechanicus – Armoury R1.1: Uses a conflicting custom version of JecsTools CompSlotLoadable.
Additional notes:
- Research becomes available after Charged Shot in its own tab.
- Chip items are intentionally limited to stack size one due to JecsTools limitations.
When troubleshooting the Tactical Charged Gear Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: peladors, Oleg Marko.