Supreme Melee Mod enhances melee combat by allowing skilled or augmented pawns to parry melee attacks and even block incoming projectiles, making melee-focused fighters far less fragile.
– Added support for Trait Value.
– For a CE-friendly alternative, try Rebound.
Supreme Melee Features
This mod is designed to address the issue of melee-oriented bionic fighters feeling too squishy. With superhuman reflexes, pawns can:
- Parry melee attacks using their weapons.
- Block projectiles if skilled or augmented enough.
Even non-augmented pawns benefit:
- At level 15 Melee skill: 10% chance to parry projectiles.
- At level 20 Melee skill: 20% chance to parry projectiles.
Compatibility notes
- Dual Wielding: Parry chance per attempt is lower, but pawns get two chances to parry.
- Cybernetic Organism and Neural Network: Certain bionics and implants benefit from this mod.
Support and troubleshooting
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: ChJees, Trunken.