RimWorld Mods

Star Wars – Fully Functional Lightsabers Mod

Author of the Star Wars – Fully Functional Lightsabers Mod: mlie

Star Wars – Fully Functional Lightsabers Mod introduces fully functional lightsabers to RimWorld, complete with sound effects, crystal customization, activation effects, and the ability to deflect incoming bullets.

Star Wars – Fully Functional Lightsabers Features

Functional lightsabers

The Star Wars – Fully Functional Lightsabers Mod adds constructible lightsabers that feature sound effects, activation visuals, and advanced combat mechanics.

  • Activatable lightsabers: Lightsabers can be turned on and off with visual and sound effects.
  • Crystal customization: Load crystals into the lightsaber to modify its properties.
  • Bullet deflection: Lightsabers can deflect incoming projectiles during combat.
  • Oversized weapon support: Designed to work properly as large melee weapons.

Crafting and resources

Lightsabers are constructed at the component assembly bench.

Lightsaber recipe

  • 1x Lightsaber casing.
  • 1x Lightsaber internals.

Lightsaber casing

  • 15 Plasteel.
  • 5 Components.

Lightsaber internals

  • 25 Plasteel.
  • 15 Steel.
  • 5 Components.

Lightsaber crystals

  • Standard crystals can be refined from rocks at the electric smelter.
  • Rare crystals can be purchased from traders or found at enemy bases.
  • Legendary crystals may appear similarly to artifacts or be carried by Star Wars faction leaders.

Technical features

Lightsabers in the Star Wars – Fully Functional Lightsabers Mod use several custom C# components:

  • Extra sounds component: Handles weapon sound effects.
  • Activatable visual effect component: Controls lightsaber activation visuals.
  • Crystal slot component: Allows crystals to be inserted and swapped.
  • Oversized weapon component: Supports large weapon behavior.
  • Deflection and reflection component: Enables projectile deflection.
  • Custom lightsaber C# library: Provides the core mechanics used by the weapon.

Many of these components can be reused by other modders to create additional weapons or systems, such as firearms with loadable ammunition types or alternative energy weapons.





Compatibility notes

The Star Wars – Fully Functional Lightsabers Mod uses Asset Bundles for RimWorld 1.6.

  • Mod status: The original author has stopped updating the mod and granted permission for others to remix, recreate, and reuse its assets.
  • Requirement: The mod requires JecsTools.
  • Translations: Includes Spanish, French, and German translations.

When troubleshooting the Star Wars – Fully Functional Lightsabers Mod:

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: Jecrell, Xen, Harrison Gaushell, Bub, MrFootman, Lauri7x3, Jedi Master Ailan.

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