Star Wars Animal Collection Mod adds a massive set of Star Wars creatures to RimWorld, expanding biomes with new fauna, resources, sounds and graphical variations. This update rebuilds the mod using Asset Bundles for RimWorld 1.6 and greatly expands its content.
Star Wars Animal Collection Mod Features
RimWorld 1.6 introduced improved Asset Bundle support. To avoid doubling the mod size, this release uses only Asset Bundles.
If you want to define which dinos or creatures appear in each biome, use Choose Wild Animal Spawns Mod.
Major update:
- Large new creature roster thanks to the work of Delta.
- Animals added from across the Star Wars galaxy.
- Custom sounds and graphical variants for many species.
- Extra behaviors for some creatures when Vanilla Expanded Framework Mod is active (food and movement logic).
- New resources: leathers, wool, meat, eggs, drugs and collectible skull trophies.
Updated creature list
Acklay, Aiwha, Akk, Anooba, Bantha, Behemoth, Beldon, Blarth, Blixus, Blurrg, Boarwolf, Bogwing, Bolotaur, Boma, Borcatu, Bordok, Brezak, Bursa, Can-Cell, Cannok, Convor, Corellian Hound, Corinathoth, Dactillion, Dalgo, Dewback, Dianoga, Drexl, Energy Spider, Eopie, Falumpaset, Fambaa, Feral Grazer, Feral Nerf, FrogDog, Gelagrub, Gizka, Gorg, Gornt, Granite Slug, Grank, Grazer, Gualaar, Gullipud, Gundark, Gutkurr, Harvester Beetle, Hawkbat, Hssiss, Insectomorph, Iriaz, Iridonian Reek, Ithorian Reek, Jakobeast, Jamel, Kaadu, Katarn, Kinrath, Kowakian Monkey Lizard, Krayt Dragon, Kreetle, Krykna, Kwazel Maw, Kwi, Kybuck, Lava Flea, Leaftail, Longtail Gorg, Loth Wolf, Lothcat, Lylek, Maalraas, Manka, Massiff, Mastiff Phalone, Mastmot, Mott, Mynock, Narglatch, Nerf, Nexu, Nuna, Orray, Painted Spat, Peko-Peko, Pikobis, Porg, Pufferpig, Qormot, Rancor, Reek, Rikknit, Roggwart, Ronto, Runyip, Rycrit, Scavrat, Scurrier, Shaak, Shiro, Shyrack, Silooth, Skalder, Stintaril, Strill, Taozin, Tauntaun, TeeMuss, Thranta, Tukata, Vapaad, Varactyl, Veermok, Voorpak, Vornskyr, Vulptex, Wampa, Warbird, Whisperbird, WompRat, Woolamander, Worrt, Wraid, Zakkeg, Zeer.
Compatibility notes
- Works with Asset Bundles for RimWorld 1.6.
- Recommended to use Choose Wild Animal Spawns Mod for biome configuration.
- If issues occur, test with only this mod and its requirements active.
- Report logs using the Log Uploader.
- Use the mod’s Discord for error reporting; discussion threads do not notify the author.
Additional credits: Beasstmann, Guy, Delta. This version is an update of Beasstmanns mod, based on the continuation by Guy.