Spotted Mod adds an early-warning system that gives your colony a chance to detect raiders, caravans, and animals before they arrive, helping you prepare defenses instead of being caught off guard.
Spotted Features
- Early detection system: Colonists may spot incoming raids, caravans, or animals before they reach the colony.
- Research-based progression: Buildings are unlocked through the Spotted Research Tree.
- Improved intel with research: Each research level reveals more detailed information about spotted movements.
- Colonist contribution: Every colonist increases discovery chance by 0.5%.
- Dedicated spotting buildings: New structures increase discovery chance and range.
- Cumulative mechanics: Discovery power and range stack across buildings.
- Difficulty scaling: Higher difficulties require more colonists or spotting buildings to achieve the same effectiveness.
Recent updates
- Alert level adjustments: Lowered alert levels for identified events with no raid points.
- Improved aid response: Ally help and Royal Aid are no longer delayed.
- Quest handling: Quest-related incidents are ignored by the spotting system.
Compatibility notes
- Requirements: HugsLib is required for Spotted Mod to function.
- Install HugsLib and place it higher in the load order.
- If errors occur, test with only Spotted Mod and its requirements enabled, then add other mods gradually.
- Always share logs using the Log Uploader when reporting issues.
- Use the Discord error-reporting channel for support. Avoid discussion threads, as the author may not be notified.
- If you find a fix, submit it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: TGPArcher.