Spawn Mod Content Mod was primarily created as a personal utility but can also be useful for other modders who want to quickly inspect everything added by a specific mod. It adds a new developer option similar to the vanilla colony creation action, but lets you choose which mod to load content from so you can review its items, buildings, races, plants, and more before publishing.
Spawn Mod Content Features
The Spawn Mod Content Mod adds an extra developer action that works like the vanilla “Make colony” option, but with the ability to select a specific mod as the content source.
- Mod-specific spawning: Lets you select which mod to load items and definitions from.
- Testing utility: Useful for reviewing all content in a mod before publishing it.
- Full-map power grid: Spawns a power grid covering the entire map.
- High-output test node: Adds a power node connected to the grid with 900000W for testing.
- All items: Spawns all items from the selected mod.
- All buildings: Spawns all buildings and adds recipes to all workbenches.
- Race preview: Spawns one pawn from each race.
- Terrain preview: Spawns all terrain definitions.
- Plant preview: Spawns all plants, each in its own zone.
- No small-area limit: Unlike the vanilla action, it works regardless of map size and is not limited to filling a 33×33 area.
