RimWorld Mods

Sense Of Depth For Tall Buildings Mod

Author of the Sense Of Depth For Tall Buildings Mod: Si-Cafe

This Sense Of Depth For Tall Buildings Mod visually adds a sense of depth to tall buildings. Pawns behind tall buildings will be drawn hidden.

Sense Of Depth For Tall Buildings Mod features

What this mod does is very simple. It just adds an additional layer with a higher altitudeLayer to the tall buildings. This additional layer will be referred to as BSL (Back Side Layer) below.



Differences From Previous Mods

  • Auto Support: All BSL are applied by filtered automatic patches. Most of the buildings by other mods will be supported automatically.
  • Use Print Method: Drawing of additional layers now uses the print method and can be implemented drawn with the same workload as normal buildings. *If the parent building graphic does not use the Print method, use the Draw method.
  • Graphic Reuses: BSL uses the mesh and textures by the parent building as is. (If there has cached graphics, use it.) This eliminates the need to prepare a new texture for the BSL.


If using BSL for the storage building, it is recommended to use Deep Storage or Adaptive Storage. Storage setting to “hide contents item” by these mods, BSL will be drawn even after stored items.

Mod Setting Enhanced: In case automatic patching causes additional layers to be added even to inappropriate buildings, the mod settings option can be toggled to enable or disable.



Attach an additional icon to the Architect icon for BSL supported buildings.

It also supports VFE Props unique window.

Note: If you have a lot of buildings by other mods, you may notice a decrease in FPS, but Rimworld’s architect gizmos are heavy to begin with if there are a lot of building items.

Compatibility notes

  • Huge pawns may have their heads hidden or look ungainly due to BSL.
  • Extremely large headgears and weapons may also be hidden. (Might solve this issue in the future…)
  • The BSL attach icon is not displayed for those that use their unique dropdown menu.
  • BSL will hide “fillable bar” that is displayed on top of buildings.
  • BSL even hides flying pawns (using jump packs, special genes, etc.).
  • Buildings with their own additional Draw may not be drawn correctly.
  • Buildings with special animations are clearly incompatible but may have BSL applied.
  • Currently, perhaps the apply filter is insufficient. If you see BSL applied to something that is clearly inappropriate, please report it.

Just in case, the XML patch can also be used to enforce whether or not the BSL is applied. (Please see the discussion page for more details.)

Defs Fixes Patch

Automatically Patch to BSL supported buildings.
Patch Contents:

  • altitudeLayer: Replace “non-Building” with “Building”. Because it doesn’t need to be “other than Building” if it has BSL.
  • passability: Replace “Standable or Undefined” with “passthroughOnly”. Because BSL-support-buildings should not be “Standable”. Unless it’s done intentionally by the original mod buildings author…
  • passCost: Replace “less than 30 or undefined” with “30”. Because BSL-support-buildings should not have “PassCost is 0”. Unless it’s done intentionally by the original mod buildings author…

The above patch is intended to ensure that BSL can be used properly. If an issue occurs, you can stop the Defs patch by the mod settings. You can check the details of the patch by turning on [Detailed Log Output] in the mod settings and launching the game.

Languages

  • English
  • Japanese

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Download

Version 1.6

Older versions:

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