The Seasonal Weather Mod expands RimWorld weather by making weather patterns change with the seasons, adding new weather types, seasonal biome adjustments, weather disasters, plant growth bonuses during rain, and rare mood-affecting weather events.
Seasonal Weather Mod Features
The Seasonal Weather Mod changes weather commonalities for each season, so every season has different chances for each weather type.
All biomes have been adjusted to better fit seasonal weather patterns. Most biomes are now less clear overall, with jungles in particular moving further in this direction.
The Seasonal Weather Mod adds new weather types:
- Dust.
- Dry Duststorm.
- Foggy Snow.
- Cloudy.
- Windy.
The Seasonal Weather Mod also adds new weather disasters:
- Wildfire.
- Earthquake.
Disasters can be enabled or disabled in the mod settings.
Plant growth rates are increased by 20% during rainfall.
The Seasonal Weather Mod adds Weather Drone, a rare weather-based mood effect similar to a psychic drone.
Double Rainbow can rarely appear after a weather event that included rain, improving colonists’ moods.
Wildfires
Wildfires can last for a long time, but player intervention will shorten the event.
- Suppressed fires: the minimum length is about half a day.
- Uncontrolled fires: the minimum length is 5 days.
- Maximum duration: wildfires can last up to a quadrum.
Compatibility notes
The Seasonal Weather Mod includes English and Turkish translations.
When troubleshooting the Seasonal Weather Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Slevilex, HammerheadCow/IgnisGlacies, Pardeike.