RimWorld Mods

[sd] Luciferium Production Mod

Author of the [sd] Luciferium Production Mod: mlie

[sd] Luciferium Production Mod adds a complete production chain that allows players to manufacture luciferium by harvesting mechanite oil from defeated mechanoids and refining it into luciferium pills. The mod introduces new buildings, crafting processes, and research that let colonies become self-sufficient in producing this powerful but dangerous drug.

[sd] Luciferium Production Mod Features

  • Luciferium production chain: Harvest mechanite oil from defeated mechanoids and refine it into luciferium.
  • Mech oil extraction: Downed mechanoids can be processed to obtain mechanite oil, a key ingredient in the production chain.
  • Distillery buildings: Convert mechanite oil into raw luciferium batches using powered distilleries.
  • Drug lab recipes: Combine raw luciferium batches with neutroamine to craft luciferium pills.
  • Stasis pod: Build a mechanite stasis pod that allows continuous harvesting of mechanite oil.
  • Trade support: All production items can appear in exotic goods trader inventories.
  • Rotatable and minifiable buildings: All added buildings can be rotated and later moved if needed.

Production process

  • Step 1: Kill mechanoids and extract mechanite oil from their corpses.
  • Step 2: Process the oil in a distillery to produce raw luciferium batches.
  • Step 3: Use raw luciferium batches and neutroamine at the drug lab to craft luciferium pills.

Requirements and research

  • Research project: Luciferium (available after Drug Production).
  • Research requirements: High-tech research bench and Multi-Analyzer.
  • Crafting requirements: Pawns need 10 Crafting to extract mechanite oil.
  • Medicine skill: Crafting luciferium pills requires 7 Medicine.

Buildings and processing

  • Distillery: Processes 10 mechanite oil into 5 raw luciferium batches in about 5 days.
  • Power usage: Distilleries require 100 W while operating.
  • Temperature range: Same operational range as beer barrels.
  • Stasis pod: Requires mechanite oil and a prepared mechanoid corpse to construct.

Additional mechanics

  • Mech oil extraction: Extracting oil always succeeds and yields 1 oil per mechanoid.
  • Prepared mechanoid corpses: Mech corpses can be prepared at a machining table to construct stasis pods.
  • Trading: Prepared mechanoid corpses and other materials can be traded with exotic goods traders.
  • Mass values added: Distillery (10), stasis pod (500), oil/raw luciferium batches (0.5), prepared mech corpse (50).

Compatibility notes

Should work with other mechanoid mods as long as they add corpses to the mechanoid corpse pool after death.

When troubleshooting [sd] Luciferium Production Mod:

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.
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