Run and Hide Mod improves colonist survival by letting players designate safe bunker spots where pawns will automatically flee when they are in danger, preventing them from running into unsafe areas during threats.
Run and Hide Features
- Bunker spots: Place markers that define safe locations where colonists can run when threatened.
- Automatic fleeing behavior: Colonists will flee to the nearest placed bunker spot instead of randomly running into dangerous areas.
- Animal bunker spots: Animals can also use designated bunker spots for safety.
- Localization: Includes Russian, French, and German translations.
- HugsLib removal: The legacy HugsLib dependency has been removed.
Compatibility notes
- Compatibility: Compatible with every mod.
- Existing saves: Can be installed on ongoing save files.
When troubleshooting the Run and Hide Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Linqs.