Run And Gun Mod

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Author of the Run And Gun Mod: roolo

Library required!
This mod requires the HugsLib Library in order to work. Please, ensure you have it installed and on a higher position in the mods list.

Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, the Run And Gun Mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These penalties can be modified in the mod settings of this mod.

Run And Gun Mod features

Overpowered? Please, take a look at the mod settings, you can make RunAndGun as useless or as OP as you want. This makes saying that this mod is overpowered is as silly as saying your television is too loud because you never figured out how to tweak the volume. Also, don’t forget enemies also run and gun. At its default settings RunAndGun may make the early game easier as it makes kiting easier. But during later games it makes large raids much more chaotic and harder to handle.
  • PC pawns are also capable of Running and Gunning. This can be disabled in the mod settings if that is too intimidating for you.
  • Fire at will should be enabled. Firing manually will cause the pawn to stop running.
  • Run&Gun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands.
  • The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting. So don’t bother disabling Run&Gun every time you just want your pawn to walk somewhere.
  • The accuracy penalty is only applied when pawns with RunAndGun enabled are actually moving, so don’t bother disabling RunAndGun every time a pawn stands still while shooting.
  • The movement penalty depends on the heavyness of a weapon. A weapon can either be heavy or light. Light weapons get a lower movement penalty compared to heavy ones. What is considered a heavy/light weapon can be configured in the mod settings.
  • Enemy pawns will also run and gun while fleeing. However, the chance that they do this can be configured in the mod settings.
  • By default, RunAndGun can be activated with any weapon. RunAndGun can be forbidden for certain weapons in the mod settings though.

Compatibility notes

The Run And Gun Mod works very well with Giddy-up! Battle mounts, as it allows pawns to shoot while riding.

This mod is compatible with existing saves, it does not require you to start a new game.

Download

Version: 1.2

This mod is not updated to RimWorld V1.2

Older versions 1.1

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Run And Gun Mod Review
  • Necessity
  • Originality
  • Fun
4.7

Summary

The Run And Gun Mod is a game changer! It will affect how you approach battles entirely but, depending on your taste, it can make them way more fun!

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User Review
5 (1 vote)