RimWorld Mods

Roo’s Faun Xenotype Mod

Author of the Roo’s Faun Xenotype Mod: Rooboid

Deep within the greenest and dreamiest groves of the Rim exist the Faun – a delicate and nimble relative of the deer, often compared to shooting stars, for as quickly as you catch sight of one, they’re even quicker to flee.

Fauns possess a psychic link with the earth which passively boosts the growth of plants around them. Nature returns the favour, granting Fauns the ability to constrict foes in a barrage of thorny chokevines when cornered, giving them ample time to escape.

Their intelligence and hot-footedness comes at the cost of their physical fragility and inherent reclusiveness – a personality trait that sets them apart from their frisky cousins, the Satyrs.

Roo’s Faun Xenotype Mod features

Features:

  • 7 new genes that make up the Faun xenotype, including new head types and abilities!
  • 30+ Faun backstories to go with various new pawn types.
  • 2 new abilities; 1 of which is a passive!
  • And more!


Like their not-so-distant relatives, the Satyrs, Fauns sport a pair of horizontal pupils within their adorable doe-eyes, as well as long, furry legs and broad hooves. Fauns can also be identified by their unique head types, large antlers and fluffy ears.


Akin to their quadrupedal ancestors, Fauns are skittish and reclusive by nature, and feel much more at home surrounded by forests and flowers as opposed to flesh. Their spiritual connection with nature allows them to passively boost the growth of plants around them and call upon these frondy friends for protection. The range of these abilities is dictated by their apparel and weaponry.



Like their not-so-distant relatives, the Satyrs, Fauns sport a pair of horizontal pupils within their adorable doe-eyes, as well as long, furry legs and broad hooves. Fauns can also be identified by their unique head types, large antlers and fluffy ears.

FAQ

Q: Is this mod compatible with…?
A: Please check the compatibilities collection.

Q: Do I need any other mods to use this?
A: Only Harmony and the Biotech DLC are needed to use this mod.

Q: Can I add / remove this to / from an existing save?
A: Please be cautious changing your modlist during a playthrough.
Upon lightweight testing, the mod can be added to a save, but not safely removed.

Q: I’m experiencing a bug.
A: You can report bugs in the bugs discussion page or in my Discord server.

Q: Do the fauns spawn in their own unique faction?
A: No, they will spawn randomly across multiple factions.

I hope you have fun with this mod! If you want to support me, and have the means to do so, you can do so using the links below. Thank you!

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