Roads of the Rim Mod lets you build roads directly on the world map by creating construction sites, sending caravans with skilled colonists and resources, and upgrading travel routes with different road tiers.
Roads of the Rim Mod Features
The Roads of the Rim Mod reimplements the idea behind Jecrell’s RimRoads, allowing colonies to plan and construct roads across the world map.
- Create road construction sites on the world map.
- Send caravans with skilled colonists, pack animals and resources to build roads.
- Gain faster movement on higher-tier roads.
- Apply improved movement bonuses to already existing roads, with an option to disable this in the settings.
- Cancel part or all of the movement difficulty from biomes, hills, swamps and seasons depending on the road type.
- Build higher-tier roads through impassable terrain.
- Get allied factions to help with road construction.
Road construction
With the Roads of the Rim Mod, caravans can create a construction site on the world map. After choosing the road type, you can click from one neighboring tile to the next until the route reaches its destination.
If you make a mistake, clicking a planned road section removes that section and all sections after it. Clicking the construction site or right-clicking anywhere finalizes the construction plan.
Work and progress
Roads are built by using resources and colonists with Construction skill. The current road section, or leg, shows a progress bar on the world map. Once a leg is finished, the caravan automatically moves to the next one.
Road legs must be built in the same order they were placed on the world map.
Work can be prevented or slowed by several factors:
- All colonists in the caravan being downed.
- Colonists resting during the night.
- The caravan moving.
- Insufficient Construction skill among the workforce.
- No colonist meeting the required Construction skill.
Prisoners do not contribute to road construction.
Canceling construction
A construction site can be removed by selecting it and clicking the “Cancel Construction” button. A caravan does not need to be present, but all resources spent so far will be lost.
Construction costs
Construction costs include a base cost depending on the road type and terrain modifiers based on elevation, hills and swamps. Roads become more expensive at higher elevations, starting from 1000 meters.
When ISR2G is not used, the total construction cost can be reduced in the settings from 100% down to 10%.
It is not necessary to bring all resources at once. A caravan only needs enough of each required material to complete part of the work. For example, one tenth of an asphalt road requires 360 stone, 60 steel and 30 chemfuel to complete one tenth of the work.
Road upgrades
Building a faster road over an existing slower road deducts 30% of the old road’s cost from the new road, as long as both roads use the same resource. For example, upgrading a dirt road to a stone road provides 120 work and 36 wood toward the upgrade.
Road types
| Road | Movement | Biome | Hills | Winter | Work | Resources |
|---|---|---|---|---|---|---|
| Dirt path | 75% | 0% | 0% | 0% | 200 | None. |
| Dirt road | 60% | 25% | 20% | 0% | 400 | 120 wood. |
| Stone road | 50% | 75% | 40% | 0% | 1200 | 240 wood, 1800 stone and 300 steel. |
| Asphalt road | 40%, can be built through impassable terrain | 100% | 60% | 20% | 1800 | 3600 stone, 600 steel and 300 chemfuel. |
| Glitter road | 25%, can be built through impassable terrain | 100% | 100% | 100% | 3600 | 3600 stone, 900 steel, 300 chemfuel, 290 plasteel, 35 uranium, 20 components and 10 advanced components. |
Compatibility notes
The Roads of the Rim Mod can be added to existing save games.
Russian settings translation is available thanks to Festival, and full Russian translation is available thanks to kamikadza13.
The original description mentions a quick fix for construction sites that become stuck after an update.
When troubleshooting the Roads of the Rim Mod:
- See if the error persists with only this mod and its requirements active.
- If not, add your other mods back until the issue happens again.
- Always post your log using the Log Uploader.
- For best support, use the Discord channel for error-reporting.
- Do not report errors by making a discussion thread.
- If you have the solution for a problem, post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Loconeko, Jecrell, Festival, kamikadza13.