This is an edit for blast radius, damage, and fire chance only. Open RimWorld’s game file location and access this directory to modify the following file with the settings described below.
\Data\Core\Defs\ThingDefs_Items\Items_Resource_Shell.xml
<!-- Antigrain warhead --> <ThingDef ParentName="ShellBase"> <defName>Shell_AntigrainWarhead</defName> <label>antigrain warhead</label> <description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.</description> <graphicData> <texPath>Things/Item/Resource/Shell/Shell_AntigrainWarhead</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <tradeability>Sellable</tradeability> <statBases> <MarketValue>1200</MarketValue> </statBases> <thingSetMakerTags> <li>RewardStandardHighFreq</li> </thingSetMakerTags> <comps> <li Class="CompProperties_Explosive"> <explosiveRadius>60</explosiveRadius> <explosiveDamageType>BombSuper</explosiveDamageType> <explosiveExpandPerStackcount>9</explosiveExpandPerStackcount> <startWickHitPointsPercent>1000</startWickHitPointsPercent> <chanceToStartFire>0.90</chanceToStartFire> <damageFalloff>False</damageFalloff> <explosionEffect>GiantExplosion</explosionEffect> <explosionSound>Explosion_GiantBomb</explosionSound> <wickTicks>1000~1000</wickTicks> </li> </comps> <projectileWhenLoaded>Bullet_Shell_AntigrainWarhead</projectileWhenLoaded> </ThingDef> <ThingDef ParentName="BaseBullet"> <defName>Bullet_Shell_AntigrainWarhead</defName> <label>antigrain warhead</label> <graphicData> <texPath>Things/Projectile/ShellAntigrainWarhead</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>TransparentPostLight</shaderType> </graphicData> <thingClass>Projectile_Explosive</thingClass> <projectile> <damageDef>BombSuper</damageDef> <speed>21</speed> <explosionRadius>60</explosionRadius> <explosionChanceToStartFire>0.90</explosionChanceToStartFire> <explosionDamageFalloff>False</explosionDamageFalloff> <explosionEffect>GiantExplosion</explosionEffect> <flyOverhead>true</flyOverhead> <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof> <soundExplode>Explosion_GiantBomb</soundExplode> <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate> <soundAmbient>MortarRound_Ambient</soundAmbient> </projectile> </ThingDef> </Defs>
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