The RimUniverse – Biomes Mod reworks biome distribution in RimWorld by using a new biome tile selection system based on Whittaker’s biome diagram. It also adds several new biomes and includes temperature-responsive water behavior through its submod.
RimUniverse – Biomes Mod Features
- Reworked biome distribution: Biome tile selection has been redesigned to simulate real-life biome distribution based on Whittaker’s biome diagram.
- New biomes: Adds Permafrost, Grassland, Savanna, Woodland and Moist Deciduous Forest.
- Freezing water: Rivers, lakes, marsh water and coastal water respond to extremely low temperatures by freezing.
Submods
- WaterResponsive Mod: Makes rivers, lakes, marsh water and coastal water respond to extremely low temperatures by freezing.
Compatibility notes
The RimUniverse – Biomes Mod is temporarily not maintained. The author is currently focused on other projects and other parts of the RimUniverse series, so this mod is not a priority at the moment.
When troubleshooting the RimUniverse – Biomes Mod:
- See if the error persists if you only have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, as the mod author gets no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Balthoraz, Erdelf, Dr Zhivago, Jamaican Castle, Garthor.