The RimQuest Mod adds quest-givers to trader groups, caravans, and traveling visitors, allowing players to obtain quests directly from characters in the world. By interacting with quest-givers marked with a green exclamation point, players can accept missions that then appear on the world map, providing additional direction and opportunities during gameplay.
RimQuest Mod Features
- Quest-givers in caravans and traders: Trader groups and caravans may include characters that offer quests.
- Interactive quest system: Right-click characters marked with a green exclamation point to see available quests.
- World map quests: Accepted quests appear on the world map once chosen.
- Expanded quest support: Supports both the newer QuestScriptDef quests and the older IncidentDef-based quests.
- Hospitality integration: Quest-givers can appear in guest groups from the Hospitality mod.
- Traveling group support: Quest-givers can appear in groups passing by your colony.
- Configurable settings: Adjust which quests or incidents can be purchased, change quest prices, and modify the spawn chance of quest-givers.
- Performance improvements: Includes optimizations by Taranchuk.
Savegame compatibility
- Adding: Safe.
- Removing: Safe.
Compatibility notes
- Hospitality integration: Supports guest groups from the Hospitality mod.
- Translations available: English, Russian (by Reiquard), French (by qux), Korean (by ㅇㄷ), and Japanese (by Proxyer).
When troubleshooting the RimQuest Mod:
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Jecrell, Reiquard, qux, Proxyer, Taranchuk, Bradr44.