Researchable Stat Upgrades Mod is a reupload and rewrite of SS Researchable Stat Upgrades for RimWorld 1.4. It allows players to research various upgrades that improve colonist stats, such as mining, construction, medical skills, and more.
This version updates and maintains the original mod by Spdskatr, firefoxpdm, Mlie, and kd8lvts, ensuring compatibility and performance improvements for newer versions of RimWorld.
Researchable Stat Upgrades Mod Features
Adds stat upgrades that can be researched to improve your colonists’ efficiency in key areas.
Tiered Stats
- Mining: Improves mining speed. Includes Pneumatic Picks research back from Alpha 12 for nostalgia.
- Growing: Improves harvest speed and harvest success chance.
- Building: Improves construction speed and construction success chance.
- Animals: Improves animal gather speed and animal gather chance.
- Productivity: Improves move speed and global work speed. Includes a repeatable research at the end of the tree.
- Combat: (courtesy of Swenzi) Improves various combat stats.
- Medical Research: (courtesy of KingSihv) Improves medical operation speed, quality, and success chance.
Single Stats
- Nutrient Resynthesis: Nutrient paste dispenser uses 33% fewer resources. 1000 research points. Back from Alpha 12.
- Gun Turret Cooldown: Gun turrets fire shots in bursts of 4 instead of 3. Back from Alpha 12.
- Nutrient Flavoring: (name from rageage001) Reduces mood debuff of eating nutrient paste meals from -4 to -2.
- Psychology: (courtesy of KingSihv) Increases prisoner recruit chance by 15%.
- Scanner Efficiency: (courtesy of KingSihv) Long-range mineral scanner detects new resources 50% faster but over a wider area.
- Meat Cut Charts: (courtesy of KingSihv) Increases meat yield per animal.
Compatibility notes
Update of Spdskatr, firefoxpdm, Mlie, and kd8lvts Mod
Based on the abandoned 1.3 update by Ogliss.
Major Updates for 1.4
- Initial stages of the rewrite are complete.
- Fixed compatibility with Better Ground Penetrating Scanners.
- Added major performance improvements.
- ResearchDependentStatDefs now handle buildings much more efficiently.
Major Updates for 1.3
- Ideology slaves no longer get combat-related bonuses.
- Added mod configuration support.
Requirements
Requires XML Extensions.
Known Issues
If you encounter bugs, send your HugsLib log via pastebin or gist. If HugsLib cannot export logs, the Player.log file will also work.
Contributors: Spdskatr, firefoxpdm, Mlie, kd8lvts.
Maintained by kd8lvts as long as interest in RimWorld modding continues.
FAQ
Does this require a new save or world? No.
Can I suggest new upgrades? Yes! See the empty spaces in the research tree? Fill them.
How do I report a bug? Describe how it occurred, attach a screenshot, and back up your save — you may be asked for it.
Are detailed stats listed anywhere? They’re visible in the research screen within the game to ensure they stay up to date.
My items keep truncating, what do I do? Move Researchable Stat Upgrades higher in the mod list (thanks to Hinanawi-sama). If that doesn’t help, join the bug discussions!
Tips for making research ideas
- Does your idea really work as research? Maybe it fits better as an item or building.
- Think about an ideal cost and tech level for your research.
- Come up with a creative name!
- Decide where it fits in the research tree.
- Short but meaningful research ideas have a better chance of being included.
Developer notes
Announcement: 1.6 and the future of my projects
As of RimWorld 1.6, active support for the author’s mods has ended.
Life and time constraints make it difficult to maintain older projects. However, the source code is open to anyone who wants to continue development. The author welcomes others to take over, offering help via Discord for those interested.
“No Caves should continue to work regardless of base-game changes, unless Ludeon completely refactors map generation. Thanks for using my jank all this time — I truly appreciate your patience.”
– Kd
Anyone brave enough to pick up the project has full permission to do so.
GitHub repository available.
