RimWorld Mods

Reinforced Mechanoid 2 Mod

Authors of the Reinforced Mechanoid 2 Mod: Helixien, Reann Shepard, ISOREX, Oskar Potocki, Sir Van, Taranchuk

Welcome to Reinforced Mechanoids 2! Formerly known as “HALO: Rimworld Heretic Mechanoids”, is an expansion on “Reinforced Mechanoids: Tyrikan-Line” and the vanilla Rimworld mechanoids, adding new threats, weapons, buildings, a faction and gameplay mechanics that perfectly fit into the vanilla game.

Reinforced Mechanoid 2 Mod features

All mechanoids bring something new to table. They have unique abilities, behavior, etc. They are not just new skins for yet another enemy that shoots you. Not all new mechanoids will spawn in the vanilla faction, as these mechanoids are mostly part of a new ancient factions you can find on the world map. On top of that, you get to build all of them and send them into combat by themselves!

The mod also adds a new way to produce power, based on an old mod called Mechanoid Power. All with new code, textures and reworked balance.

For owners of the Royalty DLC, the mod also adds a way to finally make use of both the weather controller and climate adjuster yourself. Something I always wished I could do!

Last but not least, if you wish you could control your mechanoids without the need for a mechanitor, you now can with the Gestalt Engine!

All comes with vanilla friendly textures, lore text (well, to some degree) and balancing as good as I managed to do it. Everything is integrated into the vanilla game and will feel like it always has been there.

































Additional credits:

  • Graphics are made by Oskar Potocki, ISOREX and me.
  • XML and patches are done by me and Taranchuk.
  • C# code done by Taranchuk.
  • Special thanks to Respect for sponsoring a lot of the content in this mod!

CC BY-NC-ND 4.0

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