The Refactored Work Priorities Mod adds extra control over your colonists by expanding and tweaking work priorities and related behaviors, with an included in-game options menu.
Refactored Work Priorities Features
- Options menu: Configure the mod via “Options Mod Settings”.
- Injured animal feeding: Handlers feed injured animals instead of doctors.
- Roof removal priority: Removing roofs is prioritized above building roofs.
- Custom repair threshold: Choose at what durability level repairs should happen.
- Repair designator: Force repairs on buildings even if they are above the set repair threshold.
- Prioritise rottables: High-priority hauling for food like corn and meals.
- Prioritise deterioratables: High-priority hauling for items that deteriorate.
- Item HP threshold: Avoid prioritising items with low hit points.
Compatibility notes
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Marnador (RimWorld Font), Merthykins (Code), UnlimitedHugs (Code), Zhentar (Code), vEd_ (Simplified Chinese translation), mrofa (Art), Qarisma (Tweak suggestion).