RimWorld Mods

Red Alert 2 Mod

Author of the Red Alert 2 Mod: mlie

The Red Alert 2 Mod brings Command & Conquer–inspired factions, units, buildings, defenses, and event music into RimWorld, adding large-scale enemy raids, late-game super-units, and tech progression themed around Soviet, Allied, and Yuri forces. This re-release uses Asset Bundles to keep file size down and adds support for Trait Value.

Red Alert 2 Mod Features

Update highlights:

  • Asset Bundles only: re-released to leverage RimWorld 1.6’s improved Asset Bundle support (helps avoid doubling mod size).
  • Trait Value support: integrated in this version.

Factions

  • Soviet.
  • Allied.
  • Yuri (always hostile to you).

Enemy pawns & special agents

  • Conscript: basic Soviet infantry.
  • G.I: basic Allied infantry.
  • Initiate: basic Yuri infantry.
  • Tesla Trooper: electric assault infantry.
  • Siege Cadre: long-range attacker (from Mental Omega).
  • Brute: high-damage melee mutant.
  • Desolator: instantly kills organic targets it hits; very high damage vs. mechs and tanks; cannot destroy buildings.
  • Sniper: extreme-range threats that can pick off colonists from afar.
  • Yuri: can mind-control a pawn and emit a short-range psychic shockwave lethal to humans.
  • Chrono Legionnaire: teleports and can remove objects from existence.
  • Engineer: sometimes drops a Faction tech core (appears in tour events or mid-game invasions).
  • Tanya: rare late-invasion Allied agent; extremely dangerous.

Vehicles

  • Rhino Tank: Soviet medium armor.
  • Grizzly Tank: Allied medium armor.
  • Apocalypse Tank: late-invasion super-heavy unit; drops an Apocalypse Tank Gun on death.

Defensive structures

  • Sentinel gun.
  • Pillbox.
  • Tesla coil.
  • Prism tower.
  • Earth hammer defense device (from Mental Omega).
  • Grand Cannon.
  • AA-gun (now shoots down drop pods and mortar shells).

Buildings & power

  • Tesla Reactor: 800W.
  • Nuclear Reactor: 10,000W.
  • Barracks: unlocks faction infantry (includes special unlock for Tanya via her note).
  • Ore Refinery: processes ore to produce the gold bars required by this mod.
  • Grinder: recycling utility.
  • Super Weapon: end-game strategic asset.

Research & crafting

  • Soviet technological table: requires appropriate research; materials come from Faction tech core (dropped by Engineer or purchased from friendly Soviet factions).
  • Allied technological table: similar requirements; materials from Engineer drops or Allied traders.
  • Yuri technological table: similar requirements; materials from rare traders or factions.
  • Faction tech core: dropped by Engineer, tradable, or obtainable by raiding faction bases if you use the Misc. MapGen FactionBase Mod.
  • Apocalypse Tank Gun: dropped by Apocalypse Tank; can be crafted into a portable version (also appears at T3 Soviet bases).
  • Tanya’s Note: dropped by Tanya; reading unlocks Barracks Tanya production.

Audio & events

  • Soviet raid BGM.
  • Allied raid BGM.
  • Yuri raid BGM.
  • Unique SFX for Apocalypse Tank and Tanya appearances.

Known limitations & notes

  • BUG: in some cases two Tanya or two Apocalypse Tanks may spawn.
  • Yuri behavior: the Yuri faction is always hostile.






Compatibility notes

  • RimWorld 1.6: re-release uses Asset Bundles for improved support and smaller footprint.
  • Previous version: an older non-Asset-Bundle version exists (link not provided by the author).
  • Optional integration: works with Misc. MapGen FactionBase Mod to obtain Faction tech core by attacking Soviet/Allied bases.
  • Languages: English and Simplified Chinese supported.

License: Creative Commons Attribution-ShareAlike 4.0 International.

GitHub: the author has stopped active updates and allows anyone to download the source code.

Additional credits: AKreedz (original work/update reference), Turret Collection Mod (partial code used), Mental Omega (influences/content inspiration).

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