ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.
Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.
ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.
ReBuild Mod Features




























Compatibility notes
These are all the mods currently supported:
- AlphaMemes
- BasicDoubleDoors
- Fortifications – Industrial
- Glass+Lights
- Outland – Core
- RimEffect – Core
- Vanilla Genetics Expanded
- Vanilla Temperature Expanded
- VFE – Ancients
- VFE – Settlers
- VFUE – Architect
- VFUE – Art
- VFUE – Medical
- VFUE – Spacer
- VTEX – Variations
- Vanilla Ideology Expanded – Sophian Style
- Save Our Ship 2
- Mediaeval Overhaul
- Erin’s Japanese Furniture
Incompatible Mods
These mods do not work with ReBuild or aren’t recommended to be used together:
- Perspective: Doors (is included in this mod!)
- Door Clearance (is included in this mod!)
- Don’t Block Door (Alternative feature is included!)
- Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.
FAQ
Q: Can this mod be added to an existing save?
A: Yes, it can!
Q: Can this mod be removed from a save?
A: It’s not recommended, but it should not cause any issues.
Q: Is this mod part of the Vanilla Expanded Series?
A: No.
Q: Does the mod change RimWorld’s balance?
A: Yes, any mod that adds new content does.
Q: Mod Options don’t work!?
A: Make sure to restart the game! Most options require a restart.
Q: Glass walls don’t let light in from the outside.
A: And they probably never will. RimWorld handles “natural” light and light from, for example, a lamp differently. So far, we have not found a way to make natural light “shine” inside. We are rather simulating the effects of natural light inside the wall’s radius for plant growth.
Additional credits:
- Textures by Cassie [Oracle of Thessia] and me.
- XML and patches by me.
- C# Code by Taranchuk.
- Owlchemist for Perspective Doors and Door Clearance.
- Gensando for Wall Armor Containment.
- Background via FreePik assets.
- Hero Art by Vitalii.
- Animated GIF by Reel.
- Oskar Potocki for allowing us to retexture many of his textures.
- Screenshots using different VES faction bases and quest locations.

