Real Faction Guest Mod fixes event and quest pawn generation so pawns from modded factions keep their proper faction and race types instead of being forcibly changed into vanilla pawn types.
Real Faction Guest Mod Features
- Solves event and quest pawn issues for modded human and non-human factions.
- Supports factions from Vanilla Expanded.
- Supports races added as Human Alien Races.
- Supports races added as Garam races.
- Allows real faction pawns added by mods to appear properly in different events and quests.
- Saved game compatible, but only affects new events or quests.
The source code is included, and the author welcomes modifications, variations, and contributions from C# developers interested in expanding the idea.
Compatibility notes
- Saved game compatible.
- Only affects new events or quests.
- Incompatible with Empire.
When troubleshooting the Real Faction Guest Mod:
- See if the error persists if you only have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord channel for error-reporting.
- Do not report errors by making a discussion thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.