RimWorld Mods

Random Cooldowns Mod

Author of the Random Cooldowns Mod: mlie

Random Cooldowns Mod introduces variability to ranged attack cooldowns, making combat feel more dynamic and less predictable. Pawns no longer fire at perfectly consistent intervals, adding a layer of chaos and realism to firefights.

Random Cooldowns Features

  • Randomized cooldowns: Adds a random variation to ranged attack cooldowns, causing pawns to shoot at uneven intervals.
  • Skill-based weighting: Shooting skill influences outcomes, with low-skill pawns more likely to suffer increased cooldowns and high-skill pawns more likely to benefit from reduced cooldowns.
  • Balanced randomness: Cooldown reductions are more common but smaller, keeping the overall average unchanged.
  • Weapon interaction: More noticeable on fast-firing weapons, while extremely short cooldown weapons are intentionally unaffected.
  • Broad compatibility: Affects all vanilla ranged weapons and most modded ones.

Technical Notes

  • Safe to add/remove: Can be added to or removed from saves without issues.
  • Load order: Generally does not matter.
  • Framework: Uses Harmony.

Compatibility notes

Compatible with most mods, except those that heavily modify ranged attack mechanics.

Known issues:

  • Pawns may remain stuck in cooldown longer than expected after shooting, which can delay actions like fleeing.

When troubleshooting the Random Cooldowns Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.
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