Radiology Mod introduces a radiation system that allows you to expose colonists and prisoners to controlled irradiation, resulting in powerful mutations or dangerous side effects such as burns and cancer.
Radiology Features
Radiation System
Access a new research tab dedicated to radiology, unlocking buildings and mechanics that let you experiment with radiation:
- Construct irradiation chambers using a Chamber platform and Irradiator devices.
- Assign pawns to be exposed to radiation through the Chamber interface.
- Design enclosed setups to control radiation flow and effects.
Radiation Customization
Control the type and focus of radiation applied:
- Filters: Adjust radiation type between normal, rare (higher chance of rare mutations), and burn (causes burns).
- Blockers: Target specific body parts for irradiation.
Mutations and Effects
Radiation exposure can lead to a variety of outcomes:
- Beneficial mutations that enhance abilities or grant unique traits.
- Negative consequences such as burns, permanent injuries, or cancer.
- New mutations and systems such as mutation monitoring and radiation extenders.
Gameplay Integration
- Radiology buildings appear in a dedicated architect tab.
- Mutation-related mechanics integrate with existing pawn systems.
- Safe to add or remove mid-save.
Compatibility notes
- Safe to add and remove from existing saves.
- Includes support for RimWorld 1.1 and 1.3.
- Supports community translations via GitHub.
When troubleshooting the Radiology Mod:
- Test with only this mod and its requirements active.
- Add other mods gradually to identify conflicts.
- Upload logs using the Log Uploader.
- Use Discord for error reporting.
- Avoid reporting errors via discussion threads.
- Share solutions on the GitHub repository.
- Use RimSort to organize your mod list.
Additional credits: AUTOMATIC, Galax, jessefjxm