RimWorld Mods

Pulsefire Turret Mod

Author of the Pulsefire Turret Mod: mlie

Pulsefire Turret Mod adds two late-game long-range defensive buildings to RimWorld: the Pulsefire Turret and the Twin Cannon. These compact 1×1 turrets are designed for maximum range, high precision, and heavy firepower, making them strong high-end security options for advanced colonies.

Pulsefire Turret Features

The Pulsefire Turret Mod adds 2 new maximum-range security buildings to the game:

  • Pulsefire Turret: High-precision sniper turret with full metal jacket rounds.
  • Twin Cannon: Rapid-fire twin turret with double-burst attacks.

General properties

  • High precision.
  • Full Metal Jacket ammunition.
  • Slow reload.
  • 1×1 footprint.

Research and build requirements

  • Technology: “Pulsefire Turret” (dependencies: “Precision Rifle”, “Gun Turrets”, “Multy Analyzer”).
  • Metal: 125.
  • Steel: 125.
  • Components: 8.
  • Power consumption: 400 W.

High-end turret content intended for the late game.

Turret details

  • Pulsefire Turret: Deals 30 damage with Full Metal Jacket bullets (.600 Nitro Express), has 56 maximum in-game range, and a 6 second cooldown.
  • Twin Cannon: Deals 20 damage with Full Metal Jacket bullets (high caliber subsonic 127x55mm AP), fires a motoric double burst, has 56 maximum in-game range, and a 6 second cooldown.

The Pulsefire Turret Mod is described as devastating on hit thanks to its target acquisition system.

Needs around 10 researches from scratch starting from Crash Landing.

Compatibility notes

  • Compatible with Turret Extensions Mod.
  • Compatible with Combat Extended Mod.
  • Compatible with CE Ammo Optimizer Mod.
  • The CE patch is now included in the main CE mod.
  • Version 1.1 added Combat Extended Mod and Turret Extensions Mod support.
  • Version 1.2 added the second turret and Japanese translation.
  • Patches “Sniper Turret” with the correct range limit.
  • Meant to be comparable and suitable to each other.

When troubleshooting the Pulsefire Turret Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: Sunny, Kilroy232, Marvin, AftarNik, Proxyer, Endgegner.

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