RimWorld Mods

PsychoCasts Mod

Author of the PsychoCasts Mod: mlie

PsychoCasts Mod expands the psychic ability system from the Royalty DLC by introducing a collection of new psycasts along with several balance tweaks to existing abilities. The mod adds twelve additional psycasts designed to provide a balanced mix of buffs, debuffs, and control effects while staying consistent with the feel and balance of vanilla RimWorld psychic powers.

PsychoCasts Features

The PsychoCasts Mod introduces a range of new psycasts that expand tactical options in combat and colony management. These abilities include supportive buffs, disruptive debuffs, and powerful control effects.

Additional Psycasts

  • Rally (Level 1): Motivates nearby allies with a psychic call to action, granting a temporary buff to all capacities similar to a short luciferium-like boost.
  • Migraine (Level 1): Overloads the target’s senses, reducing consciousness and causing brain pain. Does not affect mechanoids.
  • Nausea (Level 2): Overwhelms the target with dizziness and nausea, forcing them to vomit for several seconds. Does not affect mechanoids.
  • Meditate (Level 2): Clears the caster’s mind and temporarily increases entropy recovery, removing more entropy than the ability costs.
  • Pain Shock (Level 3): Stimulates pain receptors, inflicting body-wide pain and increasing pain sensitivity. Does not affect mechanoids.
  • Haste (Level 3): Triggers a surge of adrenaline that significantly increases movement and manipulation speed.
  • Disarm (Level 4): Temporarily paralyzes the target’s motor cortex, forcing them to drop their weapon. Does not affect mechanoids.
  • Manhunt (Level 4): Drives a targeted animal into a manhunting rage.
  • Dread (Level 5): Induces overwhelming terror, forcing the target to collapse and panic. Does not affect mechanoids.
  • Entropy Bond (Level 5): Creates a secondary entropy link between caster and partner, splitting entropy accumulation between them.
  • Mass Skip (Level 6): Teleports multiple targets within an area to a nearby location.
  • Shadow Skip (Level 6): Grants temporary invisibility and allows the caster to skip a short distance even through solid objects.

Additional Ability Changes

  • Skip adjustment: Using Skip no longer causes goodwill penalties, allowing players to rescue allies safely.
  • Skip stun duration: Maximum stun duration reduced slightly.
  • Berserk range: Increased to 16.5 tiles.
  • Berserk pulse range: Increased to 15.5 tiles.

Shadow Skip Behavior

Shadow Skip allows players to teleport through walls and obstacles, even into unexplored areas. Fogged areas remain unrevealed after teleporting, which can lead to unusual interactions with enemies or hidden locations. This behavior is intentional and works best when players know what lies beyond the destination.

Compatibility notes

  • Requires the Royalty DLC.
  • Can be safely added to or removed from existing save games.
  • If removing the mod from a save where colonists have learned these abilities, it is recommended to use Dev Mode and run “Unload Unused Assets” afterward.

When troubleshooting the PsychoCasts Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

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