Powerful Faction Bases Mod is a proof-of-concept mod that makes enemy faction bases far more dangerous by dramatically increasing the strength and scale of their defenders. It turns vanilla NPC settlements into optional end-game challenges designed to be extremely difficult, offering ambitious players a near-impossible target to overcome.
Powerful Faction Bases Features
- Increases the number of enemy pawns defending faction settlements.
- Adds powerful new enemy variants for vanilla factions that only appear as settlement defenders, without affecting raid difficulty.
- Removes the limitation on turret types that NPC settlements can use.
- Allows changing the size of NPC settlements in the mod settings.
- Allows changing the number of enemy settlements generated on a single map via mod settings. The default is 2, and this also affects enemy numbers.
- Does not add new overpowered items for enemies.
Information
- The Powerful Faction Bases Mod can be safely added to or removed from existing save files, though it is recommended not to do so while actively attacking an enemy settlement.
- It is recommended to set the number of settlements to 1 if you significantly increase settlement size in the mod settings.
When troubleshooting the Powerful Faction Bases Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Compatibility notes
Known incompatible mods:
- Misc. MapGen FactionBase Mod.
- Large Faction Bases Mod.
- VFE – Settlers and Insectoids Mod.
- Vanilla Base Generation Expanded Mod.
Available language: Japanese.
Additional credits: Mehni, Proxyer.