The Pharmacist Mod allows you to set the maximum level of medicine that may be used for certain treatments. Doctors will use the best medicine that is available, and that is at most the level of the targets’ medical care setting and the pharmacists’ advice.
Pharmacist Mod features
Four levels of injuries are distinguished;
- Minor (bruises, non-lethal diseases, small cuts)
- Major (larger cuts, potentially lethal diseases)
- Life-Threathening (extreme bleeding, heart attacks, etc.)
- Operations (all implants, harvesting, etc.)
The Pharmacists’ advice for each of these can be set for Colonists, Guests, Prisoners and Animals separately with the ‘Pharmacist’ button on the main bar.
Doctors out on the rim treat wounds in batches, and use the same medicine for each treatment in a batch (vanilla behavior). That means that the worst injury determines what medicine is used for the whole batch, and doctors may still use Glitterworld medicine for treating a bruise if they were treating a heart attack at the same time.
Can safely be disabled in an ongoing save-game. It will cause a one-time error message upon loading the save again for the first time. The error message is mostly harmless.
The Pharmacist Mod should be compatible with everything, but mods that directly alter the available number of medical care options may cause issues.