RimWorld Mods

Pawnmorpher Mod

Author of the Pawnmorpher Mod: Yap

Pawnmorpher Mod brings the thrill of mad science to RimWorld, introducing a diverse array of mutagenic items, weapons, and mechanics that allow you to transform raiders, visitors, and even your own colonists into mutated hybrids. From cowmorphs and animal hybrids to beneficial traits and monstrous chimeras, this mod is packed with unique possibilities for adventurous players.

Pawnmorpher Mod Features

Ever dreamt of a colony filled with mutated animals and hybrid humans? With Pawnmorpher, you can:

  • Mutagenic Serums: Craft serums that mutate your pawns, prisoners, or raiders, producing visible traits like horns, wings, and tails. These mutations may be beneficial or risky, depending on your ambitions.
  • Mutagenic Weapons: Arm yourself with Mutanite weapons and mutate from a distance using mutagenic rifles, mortar shells, and IED traps. Mutagenic mortar shells are also compatible with the SRTS Expanded mod.
  • Stabilizers and Reverters: Use these to manage risky mutations or revert unwanted changes. Act quickly, as mutagenic effects don’t always preserve original traits indefinitely.
  • Sapience Retention: Even if pawns become animals, they often retain enough humanity to perform basic tasks and follow orders.
  • Chimeras: Discover or create powerful creatures made from combinations of various animal traits.
  • Mutation Affinity: New traits help pawns adapt to mutations, with some enjoying their transformations while body purists struggle.
  • Aspects: Pawns may develop Aspects, a unique trait system that avoids trait clutter. Find pawns with Paragon, Afflicted, or Natural Hunter Aspects for specialized uses.

Prevention and Recovery

If things go awry, craft stabilizers and reverters to manage mutagenic risks. However, don’t delay; mutagenic mechanites fade over time and cannot always be fully reversed.

Compatibility notes

  • Facial Stuff works if AlienFacesExpanded is installed.
  • Prepare Carefully is not compatible with the Morph start, and mutations should not be added with it.
  • Faction Discovery allows the mod to be added mid-game, but it is not safe to remove mid-game.
  • Android Tiers: Ensure that “hide inactive surrogates” is disabled to see former humans in the hotbar.

Connect with 1600+ other mad scientists on Discord.

Get access to test builds, latest features, support, and opportunities to contribute with art or writing.

Special thanks to:

  • Derega16 for the preview image
  • The RimWorld Discord community
  • Humanoid Alien Races by erdelf
  • Tynan Sylvester and the RimWorld team

Unleash mutations and transform your colony with Pawnmorpher Mod!

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Download

Version 1.6
Pawnmorpher Mod is not updated to RimWorld 1.6

Older versions:

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