Oddities: Weapons Module Mod

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Author of the Oddities: Weapons Module Mod: Irecreeper

The first mod in the Oddities collection, a series of mods that adds a variety of rare items to your RimWorld playthrough. With each item not meant to be found in every playthrough, items from this series will spice up each run and help you craft your own unique stories.

Oddities: Weapons Module Mod features

Oddities: Weapons Module adds a collection of high-quality weaponry into your game. Not obtainable under normal circumstances, these weapons can only be obtained through quests and from other rare sources! While daunting to get, they’re certainly worth the effort!

Each weapon brings their own collection of abilities to the table, whether it’s stealing life on hit, applying random effects with each shot, or stunning all enemies around the user! There’s likely a weapon that fits every player’s needs, and will be a valued treasure in that player’s colony.










FAQ

Q: Do you have plans to add new weapons to the mod?
A: Yes! Weapons will be added on an incredibly inconsistent basis, being added whenever I feel like it.

Q: CE Support?
A: Not yet. If someone wants to add it, go ahead! Otherwise, I’ll be working on it some time in the future.

Credits:
Developed by: Chairheir
Art by: Chairheir, Shakesthespeare

Special Thanks to:
– The People on the Rimworld Discord, for programming tips and advice!
– You, for taking the time to read through this!
– Those who are watching us.

This mod is compatible with existing saves, it does not require you to start a new game.

Download

Version: 1.4

Alert! The Oddities: Weapons Module Mod requires the Oddities: Core Module in order to work.

Older versions 1.3

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