The [O21] Thaumrim Mod brings the world of Thaumcraft (Azanor’s classic Minecraft mod) into RimWorld, adding themed apparel and armor inspired by the Crimson Cult.
[O21] Thaumrim Features
The [O21] Thaumrim Mod currently includes:
- Crimson Cult Robes.
- Crimson Knight Armour.
Updates and changes:
- RimWorld 1.6 asset bundle update: The [O21] Thaumrim Mod was re-released using only Asset Bundles to avoid doubling the mod size. The previous version can be found at the provided link.
- If you use Call of Cthulhu – Cults, the robes and hood are treated as cultist clothing.
- Removed dependencies because the mod never received content that required them.
- If you use Royalty, the Robes and Hood now have similar properties to the Psyfocus Robe and Skullcap.
Support and troubleshooting
- Test whether the issue persists with only the [O21] Thaumrim Mod (and any required mods) enabled.
- If it disappears, add your other mods back gradually until it returns.
- Always share your log using the Log Uploader.
- For support, use the Discord channel for error reporting (discussion threads may be missed).
- If you find a fix, share it on the GitHub repository.
- Use RimSort to sort your mods.
Compatibility notes
- RimWorld 1.6: re-released using only Asset Bundles due to improved Asset Bundle support.
- If you’re on RimWorld 1.0, load order may matter (later versions handle this automatically): Core, HugsLib, JecsTools.
- Optional integrations: Call of Cthulhu – Cults (cultist clothing) and Royalty (apparel properties).
- Development status: plans for future content were cut and no further updates are planned.
Additional credits: Neronix17, Jecrell, Azanor.