No Water, No Life Mod adds a water need system to RimWorld, requiring pawns to drink water to survive and introducing wells, pumps, pipes, faucets, cleaners, and other infrastructure to produce and distribute water.
No Water, No Life Features
- Adds a “Need Water” requirement to pawns.
- Introduces multiple water production and transport methods such as wells, pumps, water pipes, faucets, and water cleaners.
- Industrial versions of two water filters with 10x throughput.
- Updated VGP patches via old GitHub RP from redbrick.
- Added patch support for Alpha Animals Mod (non-drinking animals).
- Fixed infocard not showing for drinks.
- Custom sounds replace built-in sounds.
- Polish translation added (thanks BLyy).
Compatibility notes
- Important: This mod should NOT be applied to saved games. It is recommended to start a new game.
- This mod cannot be safely removed from an existing save.
- Updated for RimWorld 1.1 (mod version 1.8.1).
- Dependency on Modcheck was removed for 1.1 compatibility.
- Pre-existing bugs from earlier versions may still be present.
Known issues
- The sound for drawing water still uses the built-in cooking sound.
- Caravans do not produce a warning when insufficient water is added.
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, no notification is received that way.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: himesama1301, Valerate, Dango998, Firty, Oblivionburn, Silt, crustymonkey, schoos76, grapenuts, redbrick, BLyy.