RimWorld Mods

No Ranged Cooldown Mod

Author of the No Ranged Cooldown Mod: mlie

No Ranged Cooldown Mod Mod updates Squidds’ mod and removes the cooldown from ranged weapons, resulting in faster-paced and more flexible combat.

This version replaces overwrites with a patch and now targets all weapons that have a defined cooldown, not just vanilla ones.

No Ranged Cooldown Mod Features

  • No ranged cooldown: Removes the firing cooldown from all ranged weapons with a defined cooldown value.
  • Combat pacing tweaks: Minor weapon adjustments to improve overall combat flow and responsiveness.
  • Patch-based implementation: Uses patches instead of overwrites for improved compatibility.
  • Expanded targeting: Affects all applicable weapons, not just vanilla.

Design goal

Vanilla combat often relies heavily on RNG and limited player input. By removing the freeze period after shooting, No Ranged Cooldown Mod increases tactical flexibility and positioning options, while significantly speeding up engagements. It does not replace full combat overhauls, but aims to make standard combat feel more responsive.

Compatibility notes

  • Incompatibilities: Incompatible with mods that directly tweak or modify vanilla weapons.
  • Scope: Effects do not extend to weapons added by other mods.
  • Combat Extended: Not compatible with Combat Extended and not expected to receive compatibility updates.
  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.
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