Neolithic Scavenging Mod expands early-game survival by allowing your colonists to scavenge for food and resources in nearly any biome. With a fully customizable in-game mod menu, you can fine-tune difficulty, resource chances, and biome behavior to match your intended level of challenge.
Neolithic Scavenging Features
Scavenging System
- Scavenging spot: Adds a new scavenging spot that uses the scavenging work type.
- Biome-based resource chances: Resources can be found in any biome, with harsher biomes like Ice Sheet or Desert having lower success chances.
- Customizable difficulty: Adjust raw food spawn chances, fail chances, and disable specific tile types through the included mod menu.
- Save flexibility: Designed to support brutal starts without relying solely on manhunters, cannibalism, or toxic berries.
- New resource finds: Chance to locate buried slag chunks and random pieces of wood.
New Food Content
- Wild raw foods: Adds biome-dependent raw food items that can be discovered while scavenging (art is work in progress).
- Neolithic Dried Mush: A new meal crafted at a campfire (or above) without research. Less nutritious than pemmican, lasts a very long time, and cannot cause food poisoning.
- Dark Campfires support: Integrated compatibility.
Supported Biomes
- Temperate Forest.
- Temperate Swamp.
- Tropical Rainforest.
- Tropical Swamp.
- Arid Shrubland.
- Desert.
- Extreme Desert.
- Boreal Forest.
- Cold Bog.
- Tundra.
- Ice Sheet.
- Sea Ice.
Compatibility notes
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Infinite (commission), Taranchuk (development).