RimWorld Mods

Nanosuit Mod

Author of the Nanosuit Mod: mlie

The Nanosuit Mod introduces a powerful, Crysis-inspired suit that transforms its wearer into a highly versatile and overpowered combat unit, featuring multiple configurable abilities powered by energy.

Nanosuit Mod Features

Inspired by the Crysis series, the Nanosuit Mod adds a high-tech suit with multiple modes and functions. It is designed to be intentionally overpowered, but most aspects can be customized via XML settings.

The suit uses jump logic from either Royalty or Biotech, so one of those DLCs is required.

Base Stats

  • Armor Rating Sharp: 100%.
  • Armor Rating Blunt: 100%.
  • Armor Rating Heat: 100%.
  • Insulation Cold: 100.
  • Insulation Hot: 100.
  • Move Speed Offset: +1 c/s.
  • Bonded Suit: Once worn, the suit cannot be removed without surgery.

Primary Functions

  • Power Mode: Increases accuracy for ranged and melee attacks, with significantly stronger melee hits.
  • Armor Mode: Absorbs incoming damage from melee, ranged, and explosions.
  • Speed Mode: Multiplies movement speed by 5.
  • Cloak Mode: Grants invisibility.
  • Symbiosis Mode: Instantly heals any hediff.

Secondary Functions

  • Jumping: Allows pawns to jump or skip instead of walking, usable both for work and combat.
  • Hack Shield: Disables shields (similar to EMP) without stunning targets.
  • Jump: Teleports the pawn to a specified location.

Tertiary Functions

  • Night Visor: Provides accuracy bonuses and removes darkness penalties.
  • Psychic Wave Control: Grants immunity to psychic effects and recharges suit energy.
  • Environmental Control: Protects against temperatures from -200 to 200 degrees.
  • Rebreather: Allows breathing in space (compatible with Save Our Ship 2).

Configuration Options

  • Enable or disable using multiple modes simultaneously.
  • Adjust behavior to function like a jetpack or psychic skip ability.
  • Extensive XML configuration for balancing and customization.

Compatibility notes

The Nanosuit Mod requires either Royalty or Biotech DLC due to its jump mechanics.

CE compatible.

When troubleshooting the Nanosuit Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: Mezz, Ogam, Taranchuk.

Hm, you're using an ad blocker...

We get it, ads are not what you’re here for. But ads help us keep the lights on. We deliver up-to-date mods, guides and plenty of RimWorld content at no cost to you. So, please, add us to your ad blocker’s whitelist to continue browsing the RimWorld Base. 

Please whitelist us on your ad blocker and

Get a lifetime ad-free experience with the purchase of any RimWorld merchandise from our store. 

Still seeing this message after making a purchase? Click here to fix it

Get your RimWorld T-Shirt!

Dress in RimWorld style. For you or your loved ones!