Mystery Meat Mod changes how colonists react to meals made with human meat, making them less mysteriously aware of the exact ingredients. Instead of immediately knowing they have eaten human meat, colonists receive milder thoughts unless they were directly involved in the butchering.
Mystery Meat Mod Features
Colonists no longer telepathically know the exact ingredients of their mystery meat meal, even if it’s their fellow colonists!
The Mystery Meat Mod changes some colonist thoughts related to human meat meals to be slightly more realistic. Colonists will no longer be able to telepathically know what is in their meals.
- Cooked cannibalism: The original “-25” thought has been changed to “Mystery meat -4”.
- Butchering humanlike corpses: Only the cook who butchered the corpse knows that it happened.
- We butchered humanlike: The original “-6” thought has been changed to “Suspicious ‘Hey, where are they taking that corpse?’ -1”.
- Cannibalism mood buff: The “cooked cannibalism” mood buff has been reduced from +15 mood to +9 mood for balance.
The Mystery Meat Mod is intended for players who prefer a “soylent green” approach to colony food management.
Compatibility notes
- The original defs have been replaced with patches to avoid overwriting vanilla defs.
- The description for butchering has been fixed.
- This was the original author’s first mod, so help finding incompatibilities and tips were appreciated.
When troubleshooting the Mystery Meat Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Ploofy.