The Mutants Mod adds craftable mutagens to RimWorld, allowing pawns to enter a temporary state where mutations may occur, with results ranging from extremely powerful changes to less desirable effects.
Mutants Mod Features
- Adds mutagens to the game.
- Mutagens are craftable at the Drug Lab after researching Medicine Production.
- When taken, mutagens place the affected pawn into a temporary state where mutations may occur.
- Some mutations can make pawns extremely powerful, while others are much less beneficial.
- Suggestions for new mutations and balance feedback are welcome.
Compatibility notes
The Mutants Mod now depends on the Range Animal Framework Mod instead of bundling it.
The Mutants Mod is compatible with the Combat Extended Mod and virtually all other mods. When using it with the Combat Extended Mod, load the Mutants Mod after the Combat Extended Mod.
The Mutants Mod has synergy with the Evolved Organs Mod, allowing organs and additional body parts to appear as possible mutations. To activate this synergy, load the Mutants Mod after the Evolved Organs Mod.
When troubleshooting the Mutants Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Saebbi, ChJee, Nightinggale, ilikegoodfood.