This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army. It also adds small patches to improve Mechanitor-only gameplay by allowing a few restricted job types.
More Mechanitor Mechs 2.0 Mod features
Currently, there are four new mechanoids.




Project Roadmap
All of these are ideas as it stands right now, if fate smiles they will be implemented.
Mechamind
Status: W.I.P
Done:
- Patch Research
- Patch Ground-Penetrating Scanner
- Patch Long-Range Mineral Scanner
- Make body xml
- Add EMP blasts attack
Todo:
Tier 3: Capable of research and launching psychic EMP blasts.
Wardron
Status: Backlog
Tier 1: Armed with a less-than-lethal baton and capable of fulfilling the everyday needs of prisoners, but not recruiting them.
Demetron
Status: Backlog
Tier 3: Nonviolent and capable of plants, cooking, and animal handling, meant as a late-game all-in-one solution to food production.
FAQ
Q: The Mechanoids are just wandering and not doing their jobs.
A:
- Do they not have access to the area the job is in?
- Do they not have access to the required materials to complete the job?
- Do they not have the required body parts to complete the job? (Arm shot off, etc.)
- Was the mechanoid created before Complex Jobs was installed?
- Did you uninstall Complex Jobs after the mechanoid was created?
- Are you using a mod other than Complex Jobs that alters base game WorkTypes?
If you answered yes to any of the items listed, that’s likely the source of your problem. If you answered no to all of the items listed (Are you sure?), then create a post in the pinned Issues discussion thread.
Q: I have found a Bug/Error/Issue.
A: Put them into the “Issues” discussion thread. Provide a detailed explanation of what was happening when the issue occurred. If you submit a report outside of the discussions thread, I may ask you to repost it in the thread or just outright delete it. You have been warned.
Q: I have a suggestion.
A: Put them into the “Suggestions” discussion thread. Any suggestions outside of the thread will be deleted to prevent clutter.
Q: CE?
A: Yes, blessed be.
Credits
Nalzurin – C# code, Harmony patches, and xml.
UltraEmailMan – Original mod creator, Art, and xml.
Addendum
Special thanks to the original creator of the mod, UltraEmailMan. They granted me full rights to take over and work on the mod. The original idea is theirs and they were the reason I got into RimWorld modding as a whole.