Minecarts Mod adds functional minecarts to RimWorld, allowing you to transport items across your colony using rail networks. Pawns can launch carts along tracks to move resources from one place to another, offering a fun and practical alternative hauling system that can be expanded with trains, automatic pickup points, and improved vehicle physics.
Minecarts Mod Features
Rail-based transportation system
- Build minecarts from the Rails tab in the Architect menu.
- Minecarts require rails to function, which can be placed as one-tile-wide tracks with corners.
- Designed to move items efficiently across your base.
Manual minecart launching
- Pawns must push minecarts to launch them.
- Select a pawn and right-click the minecart to access the “Launch minecart” option.
- The pawn will walk to the cart and push it along the rail network.
Item transport
- Minecarts can carry items similarly to transport pods.
- Items are loaded first, then the cart can be pushed along the rails.
Get Haul’n update improvements
- Revamped vehicle physics.
- Connectable minecart trains.
- Automatic pickup and drop-off points.
- General balance improvements and updated visuals.
Compatibility notes
When troubleshooting the Minecarts Mod:
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Compilatron, Ogliss, Parad0x, Mic, Mlie.