The Metal Rim Rising Mod is a Metal Gear Rising: Revengeance-inspired expansion created by the aRatoCat team that adds powerful weapons, specialized bionics, armor, and equipment focused on high armor penetration and over-the-top combat abilities. The mod emphasizes unique mechanics and specialized combat tools rather than simple stat increases, while still embracing the absurd power fantasy of the source material.
Metal Rim Rising Mod Features
- Adds weapons with high armor penetration values, often balanced by lower damage or attack speed.
- Introduces specialized bionics and equipment with unique abilities and combat mechanics.
- Includes extremely powerful enhancements capable of making pawns nearly invincible.
- Adds content inspired by characters and equipment from Metal Gear Rising: Revengeance.
- Designed with a meme-heavy and overpowered gameplay style in mind.
Included equipment and weapons
- Sundowner’s Bloodlust(s).
- Mistral’s equipment.
- Blade Wolf’s equipment.
- Grunt’s HF Hatchet.
Compatibility notes
- The Metal Rim Rising Mod is not compatible with Combat Extended.
- D.E.S Exo suit may fail to detonate in some unusual cases.
- Vanilla Shield Belts may occasionally detonate unexpectedly.
- Stacking the Tough trait with all five bionics can create nearly invincible pawns by design.
- The mod values can be manually adjusted through simple XML edits if desired.
When troubleshooting the Metal Rim Rising Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: aRatoCat team, Holgast (Callout Add-On).