Mercenaries For Me Mod allows you to hire and rent mercenaries, whether in a modern/futuristic or medieval fashion. Hired mercenaries act like colonists under your control for the duration of their contracts. The mod automatically detects your colony’s research progress — completing “Micro-electronics” activates modern mode, otherwise the medieval mode is used.
Mercenaries For Me Mod Features
- Hire and rent mercenaries and workers such as artists, farmers, scientists, diplomats, and builders.
- Supports other mods’ weapons and gear for generating mercenaries.
- Compatible with Combat Extended Mod.
- Fully customizable.
- Contracts last one quadrum (15 days) and can be renewed automatically.
- Prorated payments when contracts start mid-quadrum.
- Requires Faction Discovery Mod.
Factions and Hiring
The United Space Force Mercenaries (USFM) is a galactic conglomerate specializing in planetary military support, mercenary rental, and orbital strikes (powerbeam targeting).
Its medieval counterpart, The Iron Alliance, operates on your RimWorld and can be contacted in three ways:
- By sending a caravan to their faction base.
- By talking to an Iron Alliance trader visiting your colony.
- Through communication mods such as No Power Comms Console Mod.
For payments (bills or incident-related), send a caravan with sufficient silver to a “place of payment,” a temporary map generated near your base.
Gameplay Uses
- Earn income by renting your colonists as mercenaries (note: they can be injured or killed).
- Raise a temporary army for large-scale battles, insect hives, or colony defense.
- Use USFM orbital support to annihilate enemy bases.
Mercenary Events
- Mercenary raid: An enemy faction pays USFM to send a squad against you.
- Counter-offer: Enemies bribe your mercenaries to betray you; pay them within 6 hours to keep them loyal.
- Rented mercenary death: A rented mercenary dies during duty; their body is returned.
- Injured rented mercenary: The contract is interrupted due to injuries.
- Mission loot: Mercenaries earn bonus salaries and send you part of it.
- Rented mercenary fired: Misconduct leads to firing and temporary unavailability.
- Mercenary wants to join: Pay 3× salary to permanently recruit them.
- Slave mercenary escape: Escaped slaves grant you double compensation per contract terms.
- Faction relation penalty: Some factions dislike slavery and reduce relations if they discover it.
Contract Management
You can recover your rented mercenaries through the “USFM Bill” dialog each new quadrum day by unchecking their box in “Show income.”
Alternatively, you can recall mercenaries early through the “Hire” dialog, but must pay full salary for the current quadrum.
Guarantee System
A guarantee is paid for each hired mercenary and refunded only if they return alive and unwounded. Partial refunds apply if they return injured.
Bionic Cyborgs
Mercenaries may also come enhanced with bionic parts, offering improved combat and performance capabilities.
Compatibility notes
- Works with existing saves.
- Requires Faction Discovery Mod.
- Modern/Medieval modes automatically selected based on research progress.
- Compatible with Combat Extended Mod and Medieval Times Mod (for medieval armors and weapons).
Additional credits: aRandomKiwi, Ionfrigate12345.