Medieval Patches Mod adapts a wide range of popular mods to better fit medieval or low-tech playthroughs by removing or reworking advanced technology requirements, allowing a more immersive pre-industrial RimWorld experience.
Medieval Patches Mod Features
This mod includes compatibility patches that rebalance other mods for low-tech gameplay:
- EPOE: Moves simple prosthetics research to the medieval era and replaces electricity requirements with wood fuel.
- Concrete Walls: Moves concrete research to medieval era and allows crafting at the blacksmith’s smelter (requires Medieval Times Mod).
- A Dog Said…: Moves animal prosthetics research to medieval era and replaces electricity with wood fuel.
- Colony Manager: Reworks research to be low-tech, requires a simple research bench, and moves it to the medieval era.
- Misc. Core: Disables Railgun and BrainPal.
- Medic Addons: Disables industrial and spacer medical station add-ons.
- Drug Lab: Moves Drug Production research to the medieval tech level.
- Early Times Mod: Adds compatibility with its integrated Medieval Times content.
- Simply Bridges: Adds medieval-friendly bridge support.
- Simple Concrete: Alternative medieval-compatible concrete solution (requires Medieval Times Mod).
Recommended mods for low-tech playthroughs
- Medieval Times Mod: Expands the game with medieval content and systems.
- Fishing Industry Mod: Adds fishing as a food source.
- Simple Sidearms Mod: Allows pawns to carry ranged and melee weapons together.
- Defensive Positions Mod: Lets you assign saved combat positions.
- No Power Comms Console Mod: Replaces comms console with a message raven.
- Dubs Skylights Mod: Useful for greenhouse building.
- Firepit + Torch Sconce Mod: Adds refuelable medieval light sources.
- Bridges Mod: Adds bridges and water placement for moats.
- Tilled Soil Mod: Enables building fertile soil.
- Quarry Mod: Provides a non-electric resource mining solution.
- Misc. Bees’n’Honey Mod: Adds beekeeping and mead production.
- Medieval Medicines Mod: Introduces medieval medical items.
- Medieval Lighting and Heating Mod: Adds themed lighting and heating.
- Medieval Prosthetics Mod: Adds medieval-style prosthetics.
- Medieval Cryptosleep Mod: Adds medieval-themed cryptosleep chambers.
- RimWorld – Medieval Edition Mod: Expands weapons, factions, and items with a medieval theme.
- Arrows Please Mod: Adds bows and medieval defenses.
- Not Only Just a Cannon Mod: Adds medieval artillery options.
Compatibility notes
- Patch loading: Patches are only applied if the corresponding mod is loaded.
- Load order:
- Core.
- Medieval Times Mod.
- Other mods you intend to patch.
- Medieval Patches Mod.
- Version: Updated to RimWorld 1.2 (1.1 still compatible).
Changelog highlights
- Updated to version 1.2.
- Added patch for Simply Bridges.
- Added patch for Simple Concrete.
Additional credits: Tamais, Neceros.
When troubleshooting the Medieval Patches Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, as no notification is received that way.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.