RimWorld Mods

Medical Coma Drug Mod (Super Anaesthetic)

Author of the Medical Coma Drug Mod (Super Anaesthetic): HopeSeekr

www.GlitterWorlds.dev Project by the Better Rimworlds org.

GlitterWorlds.dev: Medical Coma Drug Mod adds the capability to induce medical comas in pawns through a specialized drug. Medical comas can be used to keep injured pawns in a stable state, prevent them from experiencing pain, and potentially increase healing efficiency.

GlitterWorlds.dev: Medical Coma Drug Mod Features

  • Medical Coma Drug: Administer to pawns to induce a controlled medical coma
  • Reduced Consciousness: Pawns in a coma have their consciousness reduced to 10%
  • Complete Immobilization: Affected pawns cannot move or manipulate objects (0% capacity)
  • Medical Benefits: Ideal for critically injured pawns or during complex surgeries
  • Recovery Process: Pawns will naturally wake from the coma as the drug wears off

Installation

  1. Download the latest release from the GitHub repository
  2. Extract the contents into your RimWorld/Mods folder
  3. Enable the mod in the game’s Mod menu before starting a new game or loading a save

Usage

  1. Research: Complete the “Medical Comas” research project (requires Medicine Production).
  2. Production: Craft the coma-inducing drug at a drug lab (requires medicine, devilstrand, and 1 luciferium).
  3. Administration: Select the pawn, go to the Health tab, and select “Administer coma drug”.
  4. Duration: The coma will last approximately 24 in-game hours, depending on the pawn’s metabolism.
  5. Recovery: Monitor pawns coming out of a coma as they may be disoriented.

The drug is balanced to:

  • Provide medical benefits for injured pawns.
  • Not cause addiction or tolerance.
  • Have a controlled duration.
  • Colonists need to be a Crafting skill of level 8 and an Intellectual skill of level 10.
  • Reduces the hunger need by 85% to match real-world conditions.

Compatibility notes

  • Compatible with RimWorld 1.2+.
  • Should work alongside most other mods.
  • Not dependent on any other mods.
  • May have interactions with mods that significantly alter consciousness or health systems.

Future Plans

  • Add effects of medical comas when the patient is in a hospital bed with a Vitals Monitor.

Better Rimworlds Stargate Mods

  1. Stargate — Send Pawns and Items to other Savegames on the same computer.
  2. CryoRegenesis — Forever Young Glittertech (a Rimworld take on the Goa’uld Sarcophagus).
  3. ZPM — Build your own or buy an Archotech Zero-Point Module (Stargate Atlantis).
  4. ZatGun — An actual Zat’nik’tel, from the Stargate Universe. One shot stuns. Two shots kills.

Other Better Rimworlds Mods

  1. WakeUp Implant — Installs a brain implant that gives the effects of a permanent wakeup high.
  2. Savegame Shrinker — Cleans up unnecessary data from long-running Savegames.
  3. DeMaterializer — Precursor to teleportation. Late-stage raid defense system

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