A www.GlitterWorlds.dev Project by the Better Rimworlds org.
GlitterWorlds.dev: Medical Coma Drug Mod adds the capability to induce medical comas in pawns through a specialized drug. Medical comas can be used to keep injured pawns in a stable state, prevent them from experiencing pain, and potentially increase healing efficiency.
GlitterWorlds.dev: Medical Coma Drug Mod Features
- Medical Coma Drug: Administer to pawns to induce a controlled medical coma
- Reduced Consciousness: Pawns in a coma have their consciousness reduced to 10%
- Complete Immobilization: Affected pawns cannot move or manipulate objects (0% capacity)
- Medical Benefits: Ideal for critically injured pawns or during complex surgeries
- Recovery Process: Pawns will naturally wake from the coma as the drug wears off
Installation
- Download the latest release from the GitHub repository
- Extract the contents into your RimWorld/Mods folder
- Enable the mod in the game’s Mod menu before starting a new game or loading a save
Usage
- Research: Complete the “Medical Comas” research project (requires Medicine Production).
- Production: Craft the coma-inducing drug at a drug lab (requires medicine, devilstrand, and 1 luciferium).
- Administration: Select the pawn, go to the Health tab, and select “Administer coma drug”.
- Duration: The coma will last approximately 24 in-game hours, depending on the pawn’s metabolism.
- Recovery: Monitor pawns coming out of a coma as they may be disoriented.
The drug is balanced to:
- Provide medical benefits for injured pawns.
- Not cause addiction or tolerance.
- Have a controlled duration.
- Colonists need to be a Crafting skill of level 8 and an Intellectual skill of level 10.
- Reduces the hunger need by 85% to match real-world conditions.
Compatibility notes
- Compatible with RimWorld 1.2+.
- Should work alongside most other mods.
- Not dependent on any other mods.
- May have interactions with mods that significantly alter consciousness or health systems.
Future Plans
- Add effects of medical comas when the patient is in a hospital bed with a Vitals Monitor.
Better Rimworlds Stargate Mods
- Stargate — Send Pawns and Items to other Savegames on the same computer.
- CryoRegenesis — Forever Young Glittertech (a Rimworld take on the Goa’uld Sarcophagus).
- ZPM — Build your own or buy an Archotech Zero-Point Module (Stargate Atlantis).
- ZatGun — An actual Zat’nik’tel, from the Stargate Universe. One shot stuns. Two shots kills.
Other Better Rimworlds Mods
- WakeUp Implant — Installs a brain implant that gives the effects of a permanent wakeup high.
- Savegame Shrinker — Cleans up unnecessary data from long-running Savegames.
- DeMaterializer — Precursor to teleportation. Late-stage raid defense system
