The Mechanoid Upgrades Mod adds a new mechanic to enhance your mechanoids. Using a specialized building, mechanoids can now be upgraded. Once installed, upgrades can only be removed in the mech upgrader, with the removal process taking as long as installation. Upgrades persist through mechanoid death or resurrection. Each upgrade provides specific advantages, but a mechanoid has a limited number of upgrade slots. Only one of each specific upgrade can be installed per mechanoid, though some upgrades feature tiers with increasing benefits and costs.
Mechanoid Upgrades Mod Features
- Upgrade mechanoids in a specialized building.
- Persistent upgrades through death or resurrection.
- Upgrade tiers with varying stats and costs.
- Research “Basic Upgrades” to unlock the mechanic.
- Support for add-ons such as Mechanoid Upgrades – Anomaly (https://steamcommunity.com/sharedfiles/filedetails/?id=3375627095).
To upgrade a mechanoid
- Research “Basic Upgrades” in the new research tab.
- Create upgrades using colonists (non-mechanitors can craft them).
- Use the mech upgrader building to install upgrades stored in connected storages.
FAQs
Q: Can I add this mod to an existing save?
Yes, in most cases this mod is safe to add to existing saves. If removing the mod, make a backup to ensure nothing goes wrong.
Q: Is this mod compatible with mods that add new mechs?
Yes, the mod uses a restriction system for upgrades instead of targeting specific mech types. However, modded mechs that don’t use the mechanitor system or don’t inherit the base mechanoid components cannot be upgraded. A patch can be created for specific cases.
Q: Can I adjust the number of upgraded mechs in raids?
Yes, you can modify the commonality and quantity of upgraded mechs in mod settings or disable their appearance in raids entirely.
Q: Will new upgrades be added?
Yes, new upgrades will be included in this mod and as separate add-ons.
Q: Is this mod compatible with Combat Extended?
Yes, thanks to help from the community, a patch for Combat Extended is included. Ensure this mod is placed below Combat Extended in the load order for correct functionality.
Compatibility Notes
I recommend using Always Draft Your Mechs for better control upgrades and Dubs Mint Menus to simplify bill management.
- Supports modded mechanoids that use the mechanitor system.
- Includes a patch for Combat Extended. Place below CE in the load order.
This mod currently supports English. Additional translations may be added in the future.
Thanks to: Omahawski for assistance with the Combat Extended patch and Harmony by Brrainz. Big thanks to the community for balance feedback and suggestions.
