The Mechanoid Power Mod adds a powerful late-game energy source to RimWorld by introducing the Mechanoid Power Source and the rare Mechanoid Power Cell. This self-sufficient generator is obtained through crashed ship part incidents and provides a high-output passive power solution for advanced colonies.
Mechanoid Power Mod Features
The Mechanoid Power Mod adds a third possible outcome to ship part incidents, giving crashed ship parts a 33% chance to trigger a variant that can drop a unique item: the Mechanoid Power Cell. After researching Mechanoid Power Source, this cell can be used to construct a passive power generator.
Generator details
- Power output: Produces 5000W.
- Durability: Can break down and has 250 HP.
- Heat: Produces intense heat.
- Visual effect: Includes a glow effect while powered.
- Value: Has a high market value of 2000.
- Risk: Is unstable when hit by gunfire or explosions.
- Security: Needs protection due to its value and instability.
Construction cost
- 300 Steel.
- 200 Plasteel.
- 1 Mechanoid Power Cell.
The Mechanoid Power Cell is obtained through crashed ship parts during incidents.
Research requirements
- Microelectronics.
- High-tech Laboratory.
- Multi Analyzer.
The Mechanoid Power Mod is intended for advanced colonies.
Overview
- Long-term use: Made for eternity with unlimited power generation.
- Style: Designed to stay close to vanilla gameplay.
- Save compatibility: Can be added to an existing save.
- Removal: Can be removed, but this is not recommended.
- Balancing: Automatically balances to your current game progress.
- Settings: Includes configurable options in the game settings.
- Testing: Reported by the author as working smoothly across many tests.
The Mechanoid Power Mod is based on a RimWorld Alpha 0.14 mod from 17 July 2016.
If you ever wanted to be happy about a spaceship crashing in your yard, the Mechanoid Power Mod is exactly that.
Compatibility notes
A reworked version based on the Mechanoid Power Mod is available as Vanometric Generator Mod by Helixien.
Supported mods
- (Even) More Crashed Ship Parts Mod: Adds new loot and supports the Mechanoid Power Cell when loaded before the Mechanoid Power Mod.
- Mechanoid Master Blaster Mod: Adds a turret addon and should be loaded after the Mechanoid Power Mod.
The Mechanoid Power Mod can be added to an existing save. It can also be removed, although doing so is not recommended.
Available languages for the Mechanoid Power Mod: English and German.
When troubleshooting the Mechanoid Power Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, as no notification is received that way.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Skullywag, Trunken, Kikohi, Ataman, Atlas.