RimWorld Mods

Mechanoid Master Blaster Mod

Author of the Mechanoid Master Blaster Mod: mlie

Mechanoid Master Blaster Mod expands the Mechanoid Power Source system by adding powerful advanced turrets and weaponry, unlocked through progression tied to mechanoid technology and rare power cells.

Mechanoid Master Blaster Features

The Mechanoid Master Blaster Mod introduces a variety of high-powered turrets and weapons designed around the Mechanoid Power Cell progression system, rewarding players with advanced combat capabilities after defeating mechanoid threats.

Available turrets

  • Shockwave Coil.
  • Nitro Laser.
  • Salvo Blaster.
  • Multi Burst.
  • Devastator.

Core concept

This mod builds on the idea of acquiring a Mechanoid Power Cell after defeating powerful mechanoid enemies. Once researched, it unlocks access to advanced energy systems and devastating weaponry derived from alien technology.

The Mechanoid Turret

Properties

  • Superior targeting.
  • Laser-based weaponry.
  • Slow reload speed.
  • Heavily plated.
  • Compact 1×1 size.

Requirements

  • Technology: Mechanoid power systems (requires Multi Analyzer).
  • Materials: 150-300 metal, 150-300 plasteel, 25-75 uranium or gold.
  • Components: 4-8 components and 1 advanced component.
  • Special: Mechanoid Power Cell (when installed).
  • Power consumption: 500 W.

Additional content

  • Trinity Gun: A powerful early-game weapon that requires a Minigun and Heavy Turrets research, unleashing intense bullet fire.
  • Upgrade system: When used with Turret Extensions, turrets can be upgraded with different textures and enhanced targeting behavior.

Progression

Requires approximately 11 research projects starting from Crashlanded to fully unlock the system.

Compatibility notes

  • Compatible with: Turret Extensions, Mechanoid Power Source, and Combat Extended (includes support such as infinite ammo via Xeno Hot Cell).
  • Save compatibility: Can be added to existing savegames.
  • Load order:
    1. Turret Extensions.
    2. More Crashed Ship Parts.
    3. Mechanoid Power Source.
    4. Mechanoid Master Blaster Mod.
  • Notes: Prevents loss of Power Cell when turrets are destroyed or deconstructed (in most cases).

When troubleshooting the Mechanoid Master Blaster Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: Pardeike, dninemfive, wertstahl, cgeffex, ogsoundfx, Evaine, Shinzy, Kikohi, Luizi, Endgegner, Westwood Studios.

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