The Matrix Rimloaded Mod brings the iconic Matrix movie experience into RimWorld, letting you recreate scenes inspired by Neo, Morpheus and Trinity with fast, polished, vanilla-style psycasts and cinematic combat abilities.
Matrix Rimloaded Mod Features
This mod introduces a complete psycast path and a set of custom abilities designed to emulate Matrix-style action in RimWorld.
Anomaly psycast path
- 1 new psycast path: Anomaly.
- 8 polished abilities (with more planned).
- Abilities include bullet-dodging, superhuman speed, flight, rapid melee, and more.
- Two abilities not seen in the films (implosion, telekinesis) are experimental and still in development.
Unique mechanics
- Skill Hack: Works like an infinite-use skilltrainer with a very low XP gain and an eight-day cooldown for balance.
- Bullet Dodge: Allows dodging every projectile, including missiles and mortar shells.
- Near-Invulnerability: Greatly slows the caster, making it synergize with superhuman speed for dynamic combat effects.
- Abilities are short-duration for balance; for example, Bullet Dodge lasts one in-game hour.
- All abilities work very well with autocast enabled for cinematic, fast-paced combat sequences.
- Includes a new method to teach colonists skills and resurrect them.
Compatibility notes
Nothing has been reported so far, and there should be no incompatibilities.
- Can be safely added to an existing save.
- Cannot be removed mid-play.
- Always use HugsLib when reporting issues.
- Verify your mod load order before reporting a “matrix glitch”.
- If you discover a fix, contribute it to the GitHub repository.
- Use RimSort Mod to help sort your mod list.
Additional credits: Ushankas, CatLover366, Womba Dream AI, freesound.org contributors.