The Luciferium Expansion Mod aims to add a balanced way of getting Luciferium and Luciferium-like drugs in late game. Everything is kept in vanilla style graphics and described with orginal lore.
Luciferium Expansion Mod features
The Luciferium Expansion Mod adds 4 new drugs, 2 resources, 6 machines and a scarlet sludge network. It allows the player to produce Luciferium and some decent profits with a drug called lifter. It also adds some emergency combat strategies and an interesting way to dispose useless colonists…
The way this mod handles balance is pretty simple. Every collector (both normal and advanced) has a collecting speed factor (default value is 100%) and it can be increased to 200%. One normal collector can produce 360 scarlet sludge per year, and it can be refined down to 180 compressed scarlet sludge. One lifter (market value 52.5$) is produced from 3 compressed sludge.
So it goes:
- 1 collector (100% efficiency) profits —> 360 sludge / 2 / 3 * 52.5 = 3150$ per year
- 1 collector (200% efficiency) profits —> 720 sludge / 2 / 3 * 52.5 = 6200$ per year
It generates the same amount of money as a 4×10 yayo farm. When it has 200% collecting speed factor it generates same amount of money as an 8*10 yayo farm so 6200$ per year. Yeah, it saves a lot of space and time needed for planting.
Advanced scarlet collector produces 540 sludge per year, so profits are multiplied by 150%.
When it comes to Luciferium production, it is a bit different: 12 sludge can be refined into 1 scarlet mechanite, so 360 sludge is… 30 scarlet mechanites. One Luciferium costs 24 mechanites, so it would be 1.25 Luciferium per year and about 0.20 Luciferium per ten days.
If you want to keep a colonist alive, you would need at least 5 collectors.
So no, you probably won’t be able to feed the whole colony with Luciferium.
Note that you can choose the result of refining after you build scarlet refinery. Basically, mechanites are more for combat drugs, while compressed sludge is more for profits and keeping Luciferium addicts alive in desperate situations.
Q: Can I add it mid-play to an existing save?
Q: Can I remove it mid-play?
A: I wouldn’t recommend it, but if you somehow manage to erase all the mod content from the save, it could work.
Q: I can’t find regular scarlet pipe, where is it?
A: I decided to include only the subterranean version. They are made from expensive plasteel and I wanted to give some advantages for it.
Q: Why do I need Vanilla Expanded Framework for it?
A: Luciferium Expansion operates on brilliant pipe system from VFE.
Q: Is this mod part of Vanilla Expanded?
A: No, it’s not.
This mod is created by ushanka exclusively. I did all the graphics, XML and programming. I couldn’t publish it from my account due to technical difficulties. Thanks, my friend Gejke, for publishing it.
I also want to thank Vanilla Expanded team for creating such an amazing framework and also Oskar Potocki for making inspiring content. Without you guys, this mod wouldn’t exist.
And of course, Rimworld is owned by amazing Tynan Sylvester.