Lord of the Rims – The Third Age Mod is an unofficial update of erdelf and Jecrell’s original mod that transforms RimWorld into a fully medieval experience. It removes advanced technology and introduces new systems, resources, and content to create a rich, Lord of the Rings-inspired gameplay overhaul.
Lord of the Rims – The Third Age Features
Core Overhaul
- Medieval limitation: Removes all items, incidents, and technologies beyond the medieval era.
- Rebalanced gameplay: Adjusts progression and resources to support a medieval-focused experience.
- Optional tech unlock: Includes a setting to disable the tech limit, replacing the need for Lord of the Rims – Unlimited Mod.
New Resources and Crafting
- Iron and mithril: Adds new mineable resources, with iron becoming the primary material instead of steel.
- Blacksmith forge: Enables forging of steel and other materials within a medieval framework.
Food and Storage
- Medieval preservation: Adds pantries and salt barrels to store food without advanced technology.
Scenarios and Content
- New scenarios: Includes two starting scenarios based on Lord of the Rings races.
Mod Support
- Combat Extended: Supported (no longer actively updated).
- Simple FX: Smoke: Supported.
Compatibility notes
- Lord of the Rims – Unlimited Mod: Do not use together.
- Load order: Place this mod high in your mod list.
- Recommended mods: HugsLib Mod for improved mod stability.
- Mod dependencies: Works alongside frameworks such as JecsTools Mod and Humanoid Alien Races 2.0 Mod.
- Port status: Unofficial port; may be removed if the original author returns.
- Troubleshooting: Test with only required mods if errors occur, then reintroduce others gradually.
- Load order tool: RimSort is recommended.
Additional credits: erdelf, Jecrell