RimWorld Mods

Lord of the Rims – The Third Age Mod

Author of the Lord of the Rims – The Third Age Mod: mlie

Lord of the Rims – The Third Age Mod is an unofficial update of erdelf and Jecrell’s original mod that transforms RimWorld into a fully medieval experience. It removes advanced technology and introduces new systems, resources, and content to create a rich, Lord of the Rings-inspired gameplay overhaul.

Lord of the Rims – The Third Age Features

Core Overhaul

  • Medieval limitation: Removes all items, incidents, and technologies beyond the medieval era.
  • Rebalanced gameplay: Adjusts progression and resources to support a medieval-focused experience.
  • Optional tech unlock: Includes a setting to disable the tech limit, replacing the need for Lord of the Rims – Unlimited Mod.

New Resources and Crafting

  • Iron and mithril: Adds new mineable resources, with iron becoming the primary material instead of steel.
  • Blacksmith forge: Enables forging of steel and other materials within a medieval framework.

Food and Storage

  • Medieval preservation: Adds pantries and salt barrels to store food without advanced technology.

Scenarios and Content

  • New scenarios: Includes two starting scenarios based on Lord of the Rings races.

Mod Support

  • Combat Extended: Supported (no longer actively updated).
  • Simple FX: Smoke: Supported.

Compatibility notes

  • Lord of the Rims – Unlimited Mod: Do not use together.
  • Load order: Place this mod high in your mod list.
  • Recommended mods: HugsLib Mod for improved mod stability.
  • Mod dependencies: Works alongside frameworks such as JecsTools Mod and Humanoid Alien Races 2.0 Mod.
  • Port status: Unofficial port; may be removed if the original author returns.
  • Troubleshooting: Test with only required mods if errors occur, then reintroduce others gradually.
  • Load order tool: RimSort is recommended.

Additional credits: erdelf, Jecrell

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