RimWorld Mods

Let’s Cook – A Breaking Bad Scenario

Author of the Let’s Cook – A Breaking Bad Scenario: Modi Operandus

Two chemists decide to use their knowledge to more profitable ends: drug trade. They take a bundle of stolen precursor out into a deserted land and being their own Go-Juice empire. They will have to grow and process the land’s natural resources and set up a cooking area to cook the final product.

If they want to expand the business they will need to recruit more people, negotiate trades and set up a distribution line. It won’t be easy: others will come to steal from the operation, the cooks themselves might get addicted to the substance, and they will also need to survive in the harsh desert environment.

Your faction will be a colony starting with 2 people. Starting characters have a 50% chance to start with the trait Chemical interest and a 50% chance to start with the go-juice addiction.

You will start with:

  • Research: Go-juice production
  • Research: Drug production
  • Research: Microelectronics basics
  • Research: Psychite refining
  • Silver x1000
  • Packaged survival meal x30
  • Medicine x24
  • Component x30
  • Pistol
  • Plasteel knife
  • Random pet x1
  • Steel x450
  • Wood x400
  • Neutroamine x250

The map is scattered with:

  • Ship chunk x3
  • Steel x720
  • Packaged survival meal x7


Version 1.4
Let’s Cook – A Breaking Bad Scenario is not updated to RimWorld 1.4

Older versions:

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